News

04.02.2021 - 19:57
Walk blessed citizens of Enderal!

We are happy to announce that the Special Edition version of Enderal Forgotten Stories is now available to download on Steam.
A huge thanks to the community member Eddoursul, who is responsible for the Special Edition port.

Additional languages are also available now!

01.25.2021 - 21:31
Walk blessed,

To celebrate the “monthiversary” of Dreams - and because I have three leftover copies from the haul for the hand-signed Patreon hardbacks – I’m doing my first giveaway.

You can enter by following my author page on Instagram and/or on Facebook, and leaving any comment on the giveaway posts there. For an extra entry, tag a friend who you think might enjoy the novel. The prizes are:

1.) A signed hardback of Dreams with illustrated appendix, a signed poster, and a $20 Amazon voucher for your next read (or whatever you choose to use it for).
2.) A signed hardback and a $20 Amazon voucher
3.) A signed hardback

Entries accepted until February 7.

Good luck, and thanks for your fantastic support so far!

Best,
Nicolas
Comments: 0
01.17.2021 - 02:02
Walk blessed,

the new patch 1.6.4.0 is now available! This patch will be the final one for Enderal, because we no longer have the amount of free time we used to have to keep on patching it! This also means that we will not create a port for Skyrim Special Edition.

SureAI is currently working on a new, commercial project which will hopefully be announced this year. So stay tuned for news and keep an eye on our social media channels.

Twitter: https://twitter.com/SureAITeam
Facebook: https://www.facebook.com/SureAI
Discord: https://discord.com/invite/zdJyuHV

Furthermore, the Korean localization is now available on Steam.

Steam will automatically download and install this patch for the English and German version. It needs to be translated for other localizations of the game (currently Simplified Chinese, Italian, Russian, French, Spanish, Japanese and Korean) and it will be available as soon as the responsible translation teams finished their work.

Be careful, the patch notes contain spoilers to some extent.

Thanks to community member overdev who provided fixes to this patch.

Stay safe and have fun playing!

Tech:
  • Fixed that the damage dealt by the talent Archaic Might was reduced by armor directly, very often resulting in dealing 0 damage on the highest talent rank.
  • (Set of the Tracker) Fortune of the Tracker now properly increases Rhetoric when being worn.
  • Disenchanting Sublime Garments now grants the proper enchantment.
  • Fixed that some bows would disappear when they were dropped from the inventory.

Sound:
  • Fixed two sound files.

UI:
  • Fixed various typos.

12.24.2020 - 13:48
"A bizarre mission to travel into a dying man's nightmares forces a drifting veteran to confront his own trauma."

Walk blessed,

It's time: after two years, twelve rewrites, and the messy nightmare that was 2020, my debut novel Dreams of the Dying is now available, at a special Christmas price of $2.99 (eBook), $16.99 (paperback), and $35.99 (illustrated hardcover). Head to my website to learn more about the story, read a free sample, or grab a copy.

Please don't buy any books from Amazon OUTSIDE of the official listing linked on my website. If you see a cheaper (or pricier) version of the hardcover or the paperback on Amazon, they're placeholders sold by 3rd party sellers.

If this is your first time hearing of this book, Dreams of the Dying is a blend of fantasy, mystery, and psychological horror, and it explores themes like mental illness, greed, and morality. It takes place in Kilay, a tropical island archipelago in the universe of Vyn. Reviewers described the novel as “Inception in a Polynesian-inspired fantasy setting.”

Years after a harrowing war experience, ex-mercenary Jespar Dal’Varek has taken to drifting. It’s a lonely existence, but barring the occasional bout of melancholia, he has found the closest thing to peace a man like him deserves. Life is “all right.”

Or so he believes. Hoping to turn the page, Jespar accepts a mysterious invitation into the beautiful but dangerous archipelago of Kilay—and everything changes. Plagued by boiling social tensions and terrorism, the tropical empire is edging ever closer to civil war. Kilay’s merchant king is the only person able to prevent this catastrophe, but he has fallen into a preternatural coma—and it’s Jespar’s task to figure out what or who caused it. As the investigation takes him across the archipelago and into the king’s nightmares, unexpected events not only tie Jespar’s own life to the mystery but also unearth inner demons he believed to be exorcised long ago.

Battling old trauma while fighting for his life, his sanity, and the fate of Kilay, the line between dream and reality blurs until only one question remains: If your mind is the enemy, where do you run?

A slow-burning, riveting blend of fantasy, mystery, and psychological horror, Dreams of the Dying is a deep exploration of mental illness, morality, and the dark sides of humanity.

This is a heavily revised edition of a web novel I published throughout 2019, with an improved plot and character arcs, a new ending, countless cuts, and several new chapters, as well as vastly improved writing. It explores Jespar’s past as a mercenary, but opens up a new canon, so anything can happen – more on that in the foreword.

Since I’ve financed this entire project on my own and with the help of my patrons, I have no big publisher backing me, and visibility is critical. For this reason, I’m extending my poster promotion – leave me an honest review of Dreams on Goodreads or Facebook, and you get a free poster.

The book is currently available in English only, but German, Russian, Spanish, Polish, and Hungarian translations are on the way. I’m also working on an audiobook of the revised edition, narrated by Benjamin Britton and Joe Hernandez with music by Marvin Kopp, but there is no release date yet.

Let me close with a big thanks to everyone who supported me, whether through Patreon or simply by voicing your encouragement and interest. Dreams started out as a side thing, but it turned into my passion project. From research into medieval sword fighting, psychology, and geology, to a full language designed by a professional linguist, I really gave this project my all. It burnt my savings, but I have no regrets. Let’s hope the story lives up to your expectations.

Best,

Nicolas

Video credits: Artwork: Dominik Derow; Cover Design: Johanna Krünes; Voice Over: Erik Braa; Animation: Stefan Stankovic

Website | Instagram| | Facebook | Tumblr | Patreon
12.01.2020 - 22:01
Walk blessed,

the new patch 1.6.3.0 is now available! Steam will automatically download and install this patch for the English and German version. This patch needs to be translated for other localizations of the game (currently Simplified Chinese, Italian, Russian, French, Spanish and Japanese) and it will be available as soon as the responsible translation teams finished their work.

Be careful, the patch notes contain spoilers to some extent.

Thanks to community members gavrant and overdev who provided fixes to this patch.

Stay safe and have fun playing!

Quests:

Main Quests
  • The Word of the Dead:
    • Fixed an issue that Tealor wouldn’t properly talk to the player and the quest wouldn’t advance if the player started a conversation with any of the other NPCs after the meeting.

  • Angel:
    • Added missing quest marker on the Letter to Taniysha.
    • Wolfs nearby castle Dal'Galar should be properly disabled when needed.

  • For the Greater Good:
    • Fixed that the apparition wasn't moved to the player.

  • Fleshless:
    • Fixed wrong quest marker.
    • Fixed various minor issues related to the boss fight.
    • Fixed a potential bug on ending the kiss if the partner is Jespar.


Side Quests
  • Trails of the Past:
    • Shareholder certificate is now given to the player.

  • The Brotherhood of the Kor:
    • Fixed an issue that caused the quest to complete prematurely if any of the optional letters were picked up between discovering what happened on the island and before returning to Ark.

  • Apotheosis, Part I:
    • Added new and more descriptive objectives.
    • General polishing.

  • Apotheosis, Part II:
    • Fixed an issue that caused the quest to break when meeting Pahtira in Agnod.
    • Added new and more descriptive objectives.
    • General polishing.

  • A Drop in the Ocean:
    • Yuslan should now properly escort the player out of the Dustpit in the Undercity.



Faction Quests
  • Scorpion and Lion:
    • Fixed various issues causing quest progression problems and wrong objectives to be displayed.
    • Fixed that Oolan was standing alive in the prison when reloading.



Tech:
  • The enchanting skill required for crafting a talisman is now also listed as an actual requirement in the crafting menu of the Phasmalist table.
  • Fixed an issue that caused the spell Winterskin to damage non-hostile NPCs.
  • Weapons will no longer be displayed in the dismantling menu if they are equipped in the left hand. Also generating the dismantling list will be slightly faster.
  • Fixed Heavy Leather Gauntlets being invisible on female characters.
  • Fixed various vegetation, crate, bowl, blueprint and architecture meshes.
  • Fixed various elevators/lifts getting stuck if the player leaves the area while they are midtransition.
  • The perks "Steadfast" and "Juggernaut" should now properly increase heavy armor values as intended.
  • Fixed quest timeskips moving time backward in the same day instead of forward to the next day.
  • Fixed certain idle talk kicking NPCs out of furniture, horses, etc.
  • Fixed which NPCs could engage into certain "sailor-specific" random conversations.
  • Fixed NPCs not equipping torches at the dark times in exteriors.
  • The Starling Helmet of the Master Smith (and other loot nearby) won't respawn anymore.

World:
  • Improved performance in Ark: Marketplace, Barracks Quarter and Foreign Quarter.

Comments: 0
09.07.2020 - 21:56
Walk blessed,

the new patch 1.6.2.0 is now available! Steam will automatically download and install this patch for the English and German version. This patch needs to be translated for other localizations of the game (currently Simplified Chinese, Italian, Russian, French, Spanish and Japanese) and it will be available as soon as the responsible translation teams finished their work.

Be careful, the patch notes contain spoilers to some extent.

Thanks to community members gavrant, overdev and Dutchess who provided fixes to this patch.

Stay safe and have fun playing!

Quests:

Main Quests
  • "A Story from Spring":
    • Fixed an issue which caused romance dialogue to be played even if the player neither romanced Calia nor Jespar.


Side Quests
  • "Secrets"
    • Yero’s Tower can now also be unlocked with the key found in his casket during the guest "The Void".



Faction Quests
  • "Scorpion and Lion":
    • Fixed a bug that caused the quest to stop progressing if main quest "Interlude" automatically updated itself to meet Tealor in the Emporium.
    • Hallys from quest "Deus Ex Machina" will no longer spawn and talk with the player while fleeing with Dijaam.

  • "Dark Chambers of our Mind":
    • Fixed an issue that caused the scene at the gate of the excavation site to stop prematurely if the participating NPCs started combat with nearby enemies.



Tech:
  • It should no longer be possible to drop and store items on the ground while meditating.
  • Fixed a bug that caused female characters not to be able to re-transform properly from werewolf to human form.
  • "Fortify mana regeneration" effect of mana fungi and alcohol won't stack up anymore. No more gaining insane mana regeneration rates from drinking a few bottles of ale and dropping a fungi on top of it.
  • Standardized all effects of alcohol (no more "restore stamina" effects for some of them, for example).
  • Bottled water has no alcohol effects anymore, instead it regenerates a tiny portion of stamina now. It also became cheaper than alcohol and is sold in bulk quantities in many inns and taverns.
  • Most of the inns now sell a bit of peaceweed, in case you'll find yourself out of peaceweed at night.
  • "Erbgoth's Leather Goods" shop in Ark: replaced the fire arrows lying on the counter with steel arrows.

World:
  • Fixed multiple meshes.
  • Improved performance in the Dream world, at the Farmers Coast, in the South Quarter, in the Noble’s Quarter and in the Suntemple.
  • Fixed navmesh in Riverville.

UI:
  • Fixed typos, wording, and grammar in various books.

Comments: 6
08.18.2020 - 01:14
Walk blessed,

the new patch 1.6.1.0 is now available! Steam will automatically download and install this patch for the English and German version. This patch needs to be translated for other localizations of the game (currently Simplified Chinese, Italian, Russian, French, Spanish and Japanese) and it will be available as soon as the responsible translation teams finished their work.

Be careful, the patch notes contain spoilers to some extent.

Huge thanks to community member gavrant who provided most fixes to this patch.

Stay safe and have fun playing!

Quests:

Main Quests
  • "The Void":
    • Fixed various minor issues.

  • "Part of Something Momentous, Part III":
    • Fixed an issue that the Ceremony scene did not play properly if the player was involved in certain other scenes from other quests.
    • Fixed Jespar reappearing in Ark between "Every Day Like the Last, Part I" and "Part of Something Momentous, Part III" if the player visits Riverville during that time.

  • "All the Dead Souls":
    • Fixed an issue that the exit door of Adila’s Cave was blocked after the quest was finished.



Side Quests
  • "Wanted in Riverville" / "Wanted in Ark" / "Wanted in Duneville"
    • All bounty targets will now lose their essential status on entering combat not only with the player, but also with a summon or ally of the player. Also, they won't gain the essential status back on leaving combat with the player.

  • "Elfriede":
    • Many minor fixes and improvements.



Faction Quests
  • "The Last Stone":
    • Fixed that the messenger might have not engaged in dialogue with the player. Also fixed that the messenger might have spawned dead.



Tech:

General
  • Fixed Crash when entering the Tarpit in the Undercity.
  • It's now possible to quit smoking when using a controller.

Perks, Talents, Spells and Classes
  • (Re)added "Detect Dead" spell. It makes undead and corpses more visible. The spell book could be bought from many spell merchants or found in one location.
  • Fixed an issue that caused the re-transform from a werewolf into a human to not work properly when being a Half Qyranian.
  • The Enchantment of Family Hoofbeat’s Amulet grants the player now the proper smithing enchantment instead of the light magic enchantment when disenchanting the item.
  • Fixed "Accelerate" Spell so that its effect doesn’t stack when cast multiple times. Also fixed that the spell now properly adds the percentage as bonus instead of the amount of the spell magnitude.
  • Mythical spell books no longer get “used” when the player already knows the spell.

NPCs
  • Fixed Jespar, while idling in Ark, going to Riverville every night and then back to Ark in the morning.
  • Several "ghostly" NPCs got properly flagged as undead. This fixes undead-specific stuff, such as silver weapons or the new "Detect Dead" spell, not working on them.
  • Fixed an issue that caused Apparitions to bleed.
  • Health/mana/stamina bars in the top left corner of the screen won't apear anymore for creatures summoned by NPCs.
  • Summonable soil elementals now will be easier to summon in cramped locations.
  • Summonable Cuthbert won't leave a pile of goo after his despawn anymore.
  • Fixed the knockback power attack of NPC Vatyrs not being applied to their enemies if the player has one certain lycanthropy perk. Note that the knockback attack is not applied to the player, but player's summons and allies will now suffer from it.
  • Various fixes and improvements for enemies and "random encounters", primarily in the wilderness area of the Sun Coast and the Heartlands.
  • Many fixes and improvements for the daily routine of the people in Riverville: who goes where and when, who owns what, which areas are private or public, etc.
  • Increased the time to pass before NPCs repeat random conversations from 4 to 7 days. A few "too easy to trigger" conversations got a cooldown time of 15 days.
  • Fixed NPC peaceweed smokers tending to slide away from their spot if you happen to sleep in the same location (for example, in taverns).

World:
  • Optimized some meshes.
  • Improved performance in various areas of the Sun Coast and the Heartlands, in the Suntemple, Nobles Quarter, Marketplace, South Quarter, and near the Frost Cliff Tavern.

UI:
  • Fixed various typos.

Comments: 0