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03.09.2017 - 17:45
We can finally present to you the second devblog about the "Forgotten Stories" DLC. Today we will take a look at a brand new class: "The Phasmalist".

Thanks to GamesNine for recording and voicing the video.
German and english subtitles are available!

Let us know what you think about the video!
03.02.2017 - 21:39
As you may know, we've got a wiki - in german and english - regarding our games, so that players can inform themselves about the lore, world, quests, items etc. It's basically an encyclopedia for SureAI games.

Sadly, we only have a few contributors at the moment.

And that's the reason why I write this "request".

The core dev team is fully concentrated on bug fixing and creating new content for Enderal: Forgotten Stories. So, our capacities are already pretty much maxed out.
But we really want to get the wiki going and growing - we need your help to build it!

What needs to be done in the wiki? We need cool looking, but informative articles!
Any help is welcome:
  • creating screenshots, icons or vidoes to construct illustrative pages like this one from the first quest
  • writing playthroughs for quests
  • analysing and explaining game mechanics
  • writing about the persons, locations, flora, fauna and lore
  • ...and much more...

What is required to be a contributor?
  • love for digging into the lore, quests, etc.
  • fun at writing/reading
  • basic knowledge (optimal fluent) in either english or german

Having a basic knowledge about the Creation Kit or similar tools is not required, but makes your time searching for stuff easier. If you have trouble e.g. with the wiki formatting or setting up / using the CK, we'll help you of course.
I know, this all sounds much, but let me tell you that you don't need to write an article per day. No rush. :)

What are the gains of being a contributor?
  • Well written/crafted articles will be featured (without spoilers) on the wiki mainpage.
  • You will get the "Wiki-Team" flair at our subreddit, furthermore there will be a "Wiki-Team" group (with name badge) at our forums.
  • Mention in the credits!
  • Access to the contributor chat group (Skype/Discord) for fast pace communication, coordination and also for general chatting.
  • You'll get first-hand information and access to our internal changelog.
  • Early information about Forgotten Stories (when it's done) to prepare new articles.
  • Feeling good to be a helping and guiding hand for other players!

Interested? Register yourself at our website! The login for the wiki and the login for the forum are the same.
Feedback and suggestions are very welcome!

We are really grateful and appreciate all the support you guys gave us already, may it be via patreon, donations, voting at awards, telling your friends about us, doing Let's Plays on YouTube / Twitch, writing awesome reviews and wiki articles, creating mods, helping us fixing bugs, helping other people to solve their problems or just being there talking/chatting about the game.
Thank you!

best regards,

Create a wiki account now and write awesome articles!
Comments: 1
02.19.2017 - 21:10
Enderal Patch is downloadable!
Feel free to visit the patch overview in our wiki!
Launcher version: A57
Patch size: ~500 MB


  • Cleaned and sanitized (or remodeled entirely) hundreds of custom meshes in Enderal, hopefully resulting in better stability.

  • "Deus Ex Machina" (MQ07b): Hallys reward that he will bring two days after sparing him can now no longer be taken an infinite number of times.
  • "All the dead souls" (MQ11b): Upon interrupting Adila, the game will now no longer quit to main menu but proceed as intended
  • "A Song in the Silence" (MQ11c): Bringing Rynéus all 15 butterflies will result in a bonus to sympathy.
  • "Every day like the last" (CQJ02): If Jespar was stuck in the watchtower scene in “Every Day Like The last, Part II”, the player can now revisit the watchtower and climb to the top by him/herself. The scene will then continue as intended.

  • The "Endralean Noble Garment" now grants better merchant prices as intended.
  • The Unlock-Spells "Ondusis’s Key" now work with a small area effect, making it less unlikely for the projectile to miss.
  • Fixed a bug causing the legs to disappear while wearing the "Robes of the Tribunal".
  • The sound when casting "Focus" should now always play as intended.
  • The screen effect for "Devour Soul" is now shorter and less flashy.
  • Deleted several unused cells that caused errors on load.
  • If Arcane Fever is being increased, the exact amount by which it is being increased now shows in the upper left corner.
  • The player can now no longer drop and store items in the meditation menu.
  • Fixed lots of UI and Tech inconsistencies in the mediation menu.
  • Mirella now should be fixed for real - deleted all factions but her main merchant and the crime faction from her.
  • Fire Enchantments now should properly scale with magnitude.
  • Fixed perk lines in the sinistrope tree.

  • Fixed various leaks in Thalgrad, Old Dothûlgrad, Castle dal'Galar, Andrastes' house, Brownrock Cave, at the Frostcliff Mountains, Suncoast, Heartlands, Dark Valley, Keltyzar, Waterhaze Maw, the Forbidden Tunnels, the City of a thousands Floods, in the Satrcity.

  • Fixed various floats in Fortress Kitchen, Dark Valley, Frostcliff Mountains, in the powder desert.
  • Fixed collision in Chronikum, Fat Leoran, Old Three River Camp, in the City of a Thousand Floods.
  • Fixed terrain traps in the Wisperwoods, the City of a Thousands Floods.
  • Fixed bleeds in the Fat Leoran, False Dog.
  • Fixed navmesh in Clearwater Cave and in the Soul Bed.
  • Ark has been further optimized.
  • Fixed the disfigured tree near the mountain pass at Riverville.

  • Yero's book weighs nothing.
  • The new magelight spells can now be purchased and found more often.
  • The Experimentator doesn’t drop a cheap imitation of the lightbringer anymore.
  • Ark Sewer key weighs nothing.
  • "Life absorption" can only be used on enemies.
  • Boss Ishmartep has increased health by 200.
  • "Sinistrope" and "Trickster" now also trigger the "Arcane Archer"-Affinity.

  • The battle track "Bloodthirst" should now play correctly.
  • Fixed Sound bugs around Fogville and Thalgard. Thanks to OnlyMarvellous.

  • Patch fixed the invisibility of some cards of the minigame "Battle of Tremoar"
  • Patch fixed the vsync setting and added in-launcher .ini manipulation.

Comments: 0
02.06.2017 - 19:11
Prophets and Prophetesses,

we're glad to show you this first episode of our new Enderal-Forgotten Stories Devblog. Thanks to GamesNine for recording this! (Video is only in english, I'm working on subtitles for english and german.)

Also, Nicolas Lietzau, our project lead, is now on Patreon. While there aren't any rewards as of yet, you can support his creative work if you wish.

Enjoy! :)

01.28.2017 - 21:42
Walked blessed,

the whole soundtrack, aswell as all bard songs (english and german) are now downloadable via the Enderal Launcher or directly here.

The size of the download is 1.3 GB (MP3). Maybe we will upload a lossless version - depends on the demand.

The whole Soundtrack + bard songs are also available at our Youtube channel.

If you enjoyed Enderal, please consider to vote for Enderal at the SXSW Gaming Awards! We are nominated as "Fan Creation of the Year".

Thank you :)
Comments: 4
01.26.2017 - 20:26
Awesome news!

Enderal is nominated at the SXSW Gaming Awards as "Fan Creation of the Year".

The winner is decided 50/50 by fan votes and a jury.

If you enjoyed Enderal please cast us your vote at the Awards homepage! Just follow the link above and scroll down to the category "Fan Creation of the Year" - Voting is possible without any registration!

Thank you all, guys!
01.20.2017 - 00:49
Enderal Patch is downloadable!
Feel free to visit the patch overview in our wiki!
Launcher version: A55
Patch size: 140 MB


  • "Gnarldalf has to die!" (NQ06): Giving the horse or mule an empty name is no longer possible. Thanks to Zorg!
  • "Trails of the Past" (NQ19): Now, the posting in front of the Dancing Nomad tavern actually starts the quest, providing an alternative path to starting the quest via talking to Tiwon or finding an artefact (Script wasn't compiled).
  • "Part Of Something Momentous, Part II" (MQ05): A few failsaves moving Aixon and the player to the intended places if they don’t arrive.
  • "The Word of the Dead" (MQ07a): The conversation with Lexil Merrayîl cannot be interrupted by bumping into him.
  • "Deus Ex Machina" (MQ07b): The first encounter with Lishari should now be less prone to bugs.
  • (MQ07bAftermath): Player alias now gets cleared after the quest. Also, the script on the alias should now work.
  • "The Lion's Den" (MQ09): The player should definitely be unable to jump over the barricads of the nehrimese camp.
  • "The Lion's Den" (MQ09): After the "Cycle" theme has finished playing during the player’s second encounter with the High Ones, there will be silence until the scene with Tealor and Taranor.
  • "The Lion's Den" (MQ09): Removed stucking cricket sounds, maybe fixed a bug in which the music was removed during the follow-up quests.
  • "Angel" (MQ11a) Calia now has a fallback AI package.
  • "A Song in the Silence" (MQ11c): The Scene with the Dog is hardened against pathfinding failure.
  • "A Song in the Silence" (MQ11c): The player should no longer get the key to the cave twice. The script now checks if the player already has the key.
  • "Every Day Like The Last, Part II" (CQJ02): Silence box now works (script was not compiled).
  • "Every Day Like The Last, Part II" (CQJ02): Jespar shouldn’t stop during the scene at the top of the watch tower due to pathfinding failure. If the scene still stops use "resetai" on Jespar in the console.

  • MGEF _00E_MQ12c_KillerArrowME: Removed the empty script.
  • Quest "Abilities": removed useless script QF_Abilites_0100A680.psc. Various other edits in the same vein.
  • Quest "Levelsystem": removed various useless string properties.
  • Fixed the broken lockpicking script again. Now, a skill of lockpicking over 25 will not allow you to open every chest/door.
  • The level-up message now also includes your current level, as well as your current attribute values. Thanks to ravenscans!
  • Now it is no longer possible to push the levers for the hidden safe in Riverville several times to solve the riddle. Fixed the script _00E_SecretPressurePlates.
  • Fixes for out-of-bounds getAt errors in various scripts.
  • Bountyquests: Fixed CTD when a dead bounty target was soul-swallowed.
  • Fixed the bug causing Yogosh & The Experimentator to trigger a purple explosion on death and not leaving an Ash Pile to loot. Also, Yogosh now uses Entropy spells and is twice her original size.
  • Grave guard shields are now visible on all races.
  • The "Fine Dress" which could be looted on Andrasta now also displays correctly on men. It can also be purchased by Elumund Noblegarn and provides a bonus to rhetorics.
  • Purchased sets of furniture can now properly be returned in Arks noble house.
  • Shopkeeper Mirella should now sell her potions, even after completing the quest.
  • Ark, Stranger Area has been further optimised.
  • "Dimensional Rift" can no longer be cast on summoned creatures.
  • Removed wrong entry from the "Blade Breaker" affinity.
  • The Affinity "Dark Keeper" now increases the entropy damage correctly.

  • Fixed various leaks in the Stranger Area, in the Barracks Quarter, at the Bank, at the Suncoast, at the Strange Place, in the Heartlands, in Old Ishmartep, in Thalgard, in Old Dothulgrad, in Mayor’s House, in the Starship, at the Butcher's House, in the Tailor's House, in the Living Temple, in the Powder Desert, at the Western Cliff, in one SHOAEPINC Building, in Lightgrove, in the Dark Valley, in the Forbidden Tunnels and in the City of a Thousand Floods.

  • Fixed various floats in the Suntemple, in the South Quarter, at the Suncoast and in the Dark Valley.
  • Fixed lightning in the butcher's house and in the tailor's house.
  • Fixed positioning of a chest in the heartlands.
  • Fixed Z-Fighting in the player house in the Noble's Quarter, in the Curarium, in the Chronicum, in the stables of Castle Dal'Galar, on the Half-Moon Island in the Heartlands and in the Starship.
  • Fixed collision in the Barracks Quarter, at the Suncoast and in one SHOAEPINC building.
  • Fixed terrain traps in the Stranger Area, in the Forbidden Tunnels and in the Suntemple.
  • Fixed bleeds in the office of the Golden Sickle and in Lightgrove.
  • Fixed navmesh in the heartlands and in Riverville.
  • The player can’t walk behind the exit of Old Ishmartep anymore.
  • Fixed the balcony door of Dal’Geyss Manor.
  • Fixed bounds in the Starship.
  • Fixed two world map icons.
  • Fixed moving boat in Duneville.
  • Fixed furniture in the Curarium.
  • Filled lackluster Cell Forbidden Tunnels.
  • The smith in Castle Dal'Galar is accessable.

  • Gagantua has more health (Bounty Quest, Ark).
  • More Merchants should now sell Ambrosia.
  • The Safe of the Foxhand's can only be opened with the key, it’s not a master lock anymore.
  • Placed two guards into the Bank to make bank robbery more difficult. Furthermore changed the Cell-Owner from Player to ArkBankFaction.
  • Aeterna boots now only need two shadowsteel ingots to be crafted.
  • Entropy spells have been slightly buffed in terms of damage.
  • Added two more "Magelight" spells with longer duration and higher magnitude, increased the duration of "Magelight, Rank II" by 15 seconds.

  • Corrected the descriptions of the affinities.

  • Fixed wrong soundmarker in duneville - tavern sounds were played in an empty area.

Edit: Added missing Script.