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News

02.06.2017 - 19:11
Prophets and Prophetesses,

we're glad to show you this first episode of our new Enderal-Forgotten Stories Devblog. Thanks to GamesNine for recording this! (Video is only in english, I'm working on subtitles for english and german.)

Also, Nicolas Lietzau, our project lead, is now on Patreon. While there aren't any rewards as of yet, you can support his creative work if you wish.

Enjoy! :)

12.16.2016 - 17:52
Enderal: Forgotten Stories needs your support!
Enderal: Forgotten Stories is an expansion-pack/DLC for Enderal. It is being developed mainly by Nicolas Lietzau, one of the project leads and lead writer of the main game, with the support of a small part of the SureAI-team. “Enderal: Forgotten Stories” aims to bring in parts of the story’s content that had to be cut from the initial release, adding 10-20 hours of new quest content, as well as improving several aspects of the main game. Without further ado, here's a small teaser we prepared for you meant to give you an idea of what "Forgotten Stories" will be about:

  • Two guild quest-lines: Join the Golden Sickle, Enderal's most influential merchants’ guild and experience an exceptional non-linear story that deals with intrigue and greed. Delve into the secrets behind the Rhalâta, the mysterious cult ruling the Undercity.
  • A story mission revolving around the Sea Of Eventualities and Yuslan Sha'Rim's past
  • A quest shedding light on the Veiled Woman's origins
  • A mission that allows the player to explore in detail the death of a certain character
  • A secret ending for the main-quest
  • New bounty missions
  • Professional localization in both German and English (starring, amongst others, Dave Fennoy from "The Walking Dead" and Lani Minella from "Skyrim")
  • New weapons and sets
  • Several game-play changes and additions, such as hidden talents, rebalanced and overhauled crafting skills, high-level crafting, and enchantment that makes investing in craftsmanship a lot more rewarding.

Assuming the world doesn't end anytime soon, Enderal: Forgotten Stories will be released eventually, just as the main game was. However, I – Nicolas – am currently developing this DLC as a full-time endeavor and am paying for the time invested from my private savings. While the project cannot be supported directly, you can support my work as a writer by donating through PayPal (the upper button on the page)– any donations would be greatly appreciated and will help me cover my basic expenses. You can also support me through my (still very basic) Patreon-page!

If you cannot donate, you can still support us by spreading the word and/or voting for us at the "SXSW Game Awards 2016", the winner of which will be decided on March 18th in Austin, Texas (We will be present at the show!). Just follow this link, scroll down to "Fan Creation of the year" and vote for Enderal. Two clicks, no registration required! A huge thank you to everyone who has supported us thus far! :)
Will old saves be compatible with "Forgotten Stories" or will I have to start a new game?

Generally speaking, Forgotten Stories will be compatible with old save-games. However, we advise starting a new play-through, particularly for those players desiring to unlock the hidden ending. Forgotten Stories is designed and balanced so that it fits and enhances the main game rather than as a stand-alone.

When will "Forgotten Stories" be released?

2017. Even though we are following a tight schedule, we cannot give a definite release date as of now.

Why isn’t the whole SureAI-team working on this?

Because many members of the core team are now heavily involved in other projects. Enderal - Forgotten Stories was originally intended to be created by me alone, but, thankfully, some other members (and new, external contributors) agreed to help, which takes a lot of weight off my shoulders and even allows us to work on some yet unannounced features which I simply could not have done on my own. This does not mean that SureAI doesn’t exist anymore or is somehow compromised: It simply means that Forgotten Stories is more of a private side-project by me as Enderal’s writer.

But there are still bugs in the main game! Shouldn’t you be fixing them rather than developing new content?

We are. Both me and some of our team are still working on bugfixes daily, and there will be more patches to come.
02.19.2017 - 21:10
Enderal Patch 1.1.8.0 is downloadable!
Feel free to visit the patch overview in our wiki!
Launcher version: A57
Patch size: ~500 MB


Changelog 1.1.8.0:


General:
  • Cleaned and sanitized (or remodeled entirely) hundreds of custom meshes in Enderal, hopefully resulting in better stability.

Quest:
  • "Deus Ex Machina" (MQ07b): Hallys reward that he will bring two days after sparing him can now no longer be taken an infinite number of times.
  • "All the dead souls" (MQ11b): Upon interrupting Adila, the game will now no longer quit to main menu but proceed as intended
  • "A Song in the Silence" (MQ11c): Bringing Rynéus all 15 butterflies will result in a bonus to sympathy.
  • "Every day like the last" (CQJ02): If Jespar was stuck in the watchtower scene in “Every Day Like The last, Part II”, the player can now revisit the watchtower and climb to the top by him/herself. The scene will then continue as intended.

Tech:
  • The "Endralean Noble Garment" now grants better merchant prices as intended.
  • The Unlock-Spells "Ondusis’s Key" now work with a small area effect, making it less unlikely for the projectile to miss.
  • Fixed a bug causing the legs to disappear while wearing the "Robes of the Tribunal".
  • The sound when casting "Focus" should now always play as intended.
  • The screen effect for "Devour Soul" is now shorter and less flashy.
  • Deleted several unused cells that caused errors on load.
  • If Arcane Fever is being increased, the exact amount by which it is being increased now shows in the upper left corner.
  • The player can now no longer drop and store items in the meditation menu.
  • Fixed lots of UI and Tech inconsistencies in the mediation menu.
  • Mirella now should be fixed for real - deleted all factions but her main merchant and the crime faction from her.
  • Fire Enchantments now should properly scale with magnitude.
  • Fixed perk lines in the sinistrope tree.

World:
  • Fixed various leaks in Thalgrad, Old Dothûlgrad, Castle dal'Galar, Andrastes' house, Brownrock Cave, at the Frostcliff Mountains, Suncoast, Heartlands, Dark Valley, Keltyzar, Waterhaze Maw, the Forbidden Tunnels, the City of a thousands Floods, in the Satrcity.

  • Fixed various floats in Fortress Kitchen, Dark Valley, Frostcliff Mountains, in the powder desert.
  • Fixed collision in Chronikum, Fat Leoran, Old Three River Camp, in the City of a Thousand Floods.
  • Fixed terrain traps in the Wisperwoods, the City of a Thousands Floods.
  • Fixed bleeds in the Fat Leoran, False Dog.
  • Fixed navmesh in Clearwater Cave and in the Soul Bed.
  • Ark has been further optimized.
  • Fixed the disfigured tree near the mountain pass at Riverville.

Balancing:
  • Yero's book weighs nothing.
  • The new magelight spells can now be purchased and found more often.
  • The Experimentator doesn’t drop a cheap imitation of the lightbringer anymore.
  • Ark Sewer key weighs nothing.
  • "Life absorption" can only be used on enemies.
  • Boss Ishmartep has increased health by 200.
  • "Sinistrope" and "Trickster" now also trigger the "Arcane Archer"-Affinity.

Sound:
  • The battle track "Bloodthirst" should now play correctly.
  • Fixed Sound bugs around Fogville and Thalgard. Thanks to OnlyMarvellous.

Comments: 1
01.28.2017 - 21:42
Walked blessed,

the whole soundtrack, aswell as all bard songs (english and german) are now downloadable via the Enderal Launcher or directly here.

The size of the download is 1.3 GB (MP3). Maybe we will upload a lossless version - depends on the demand.

The whole Soundtrack + bard songs are also available at our Youtube channel.

If you enjoyed Enderal, please consider to vote for Enderal at the SXSW Gaming Awards! We are nominated as "Fan Creation of the Year".

Thank you :)
Comments: 5
01.26.2017 - 20:26
Awesome news!

Enderal is nominated at the SXSW Gaming Awards as "Fan Creation of the Year".

The winner is decided 50/50 by fan votes and a jury.

If you enjoyed Enderal please cast us your vote at the Awards homepage! Just follow the link above and scroll down to the category "Fan Creation of the Year" - Voting is possible without any registration!

Thank you all, guys!
01.20.2017 - 00:49
Enderal Patch 1.1.7.0 is downloadable!
Feel free to visit the patch overview in our wiki!
Launcher version: A55
Patch size: 140 MB


Changelog 1.1.7.0:


Quest:
  • "Gnarldalf has to die!" (NQ06): Giving the horse or mule an empty name is no longer possible. Thanks to Zorg!
  • "Trails of the Past" (NQ19): Now, the posting in front of the Dancing Nomad tavern actually starts the quest, providing an alternative path to starting the quest via talking to Tiwon or finding an artefact (Script wasn't compiled).
  • "Part Of Something Momentous, Part II" (MQ05): A few failsaves moving Aixon and the player to the intended places if they don’t arrive.
  • "The Word of the Dead" (MQ07a): The conversation with Lexil Merrayîl cannot be interrupted by bumping into him.
  • "Deus Ex Machina" (MQ07b): The first encounter with Lishari should now be less prone to bugs.
  • (MQ07bAftermath): Player alias now gets cleared after the quest. Also, the script on the alias should now work.
  • "The Lion's Den" (MQ09): The player should definitely be unable to jump over the barricads of the nehrimese camp.
  • "The Lion's Den" (MQ09): After the "Cycle" theme has finished playing during the player’s second encounter with the High Ones, there will be silence until the scene with Tealor and Taranor.
  • "The Lion's Den" (MQ09): Removed stucking cricket sounds, maybe fixed a bug in which the music was removed during the follow-up quests.
  • "Angel" (MQ11a) Calia now has a fallback AI package.
  • "A Song in the Silence" (MQ11c): The Scene with the Dog is hardened against pathfinding failure.
  • "A Song in the Silence" (MQ11c): The player should no longer get the key to the cave twice. The script now checks if the player already has the key.
  • "Every Day Like The Last, Part II" (CQJ02): Silence box now works (script was not compiled).
  • "Every Day Like The Last, Part II" (CQJ02): Jespar shouldn’t stop during the scene at the top of the watch tower due to pathfinding failure. If the scene still stops use "resetai" on Jespar in the console.

Tech:
  • MGEF _00E_MQ12c_KillerArrowME: Removed the empty script.
  • Quest "Abilities": removed useless script QF_Abilites_0100A680.psc. Various other edits in the same vein.
  • Quest "Levelsystem": removed various useless string properties.
  • Fixed the broken lockpicking script again. Now, a skill of lockpicking over 25 will not allow you to open every chest/door.
  • The level-up message now also includes your current level, as well as your current attribute values. Thanks to ravenscans!
  • Now it is no longer possible to push the levers for the hidden safe in Riverville several times to solve the riddle. Fixed the script _00E_SecretPressurePlates.
  • Fixes for out-of-bounds getAt errors in various scripts.
  • Bountyquests: Fixed CTD when a dead bounty target was soul-swallowed.
  • Fixed the bug causing Yogosh & The Experimentator to trigger a purple explosion on death and not leaving an Ash Pile to loot. Also, Yogosh now uses Entropy spells and is twice her original size.
  • Grave guard shields are now visible on all races.
  • The "Fine Dress" which could be looted on Andrasta now also displays correctly on men. It can also be purchased by Elumund Noblegarn and provides a bonus to rhetorics.
  • Purchased sets of furniture can now properly be returned in Arks noble house.
  • Shopkeeper Mirella should now sell her potions, even after completing the quest.
  • Ark, Stranger Area has been further optimised.
  • "Dimensional Rift" can no longer be cast on summoned creatures.
  • Removed wrong entry from the "Blade Breaker" affinity.
  • The Affinity "Dark Keeper" now increases the entropy damage correctly.

World:
  • Fixed various leaks in the Stranger Area, in the Barracks Quarter, at the Bank, at the Suncoast, at the Strange Place, in the Heartlands, in Old Ishmartep, in Thalgard, in Old Dothulgrad, in Mayor’s House, in the Starship, at the Butcher's House, in the Tailor's House, in the Living Temple, in the Powder Desert, at the Western Cliff, in one SHOAEPINC Building, in Lightgrove, in the Dark Valley, in the Forbidden Tunnels and in the City of a Thousand Floods.

  • Fixed various floats in the Suntemple, in the South Quarter, at the Suncoast and in the Dark Valley.
  • Fixed lightning in the butcher's house and in the tailor's house.
  • Fixed positioning of a chest in the heartlands.
  • Fixed Z-Fighting in the player house in the Noble's Quarter, in the Curarium, in the Chronicum, in the stables of Castle Dal'Galar, on the Half-Moon Island in the Heartlands and in the Starship.
  • Fixed collision in the Barracks Quarter, at the Suncoast and in one SHOAEPINC building.
  • Fixed terrain traps in the Stranger Area, in the Forbidden Tunnels and in the Suntemple.
  • Fixed bleeds in the office of the Golden Sickle and in Lightgrove.
  • Fixed navmesh in the heartlands and in Riverville.
  • The player can’t walk behind the exit of Old Ishmartep anymore.
  • Fixed the balcony door of Dal’Geyss Manor.
  • Fixed bounds in the Starship.
  • Fixed two world map icons.
  • Fixed moving boat in Duneville.
  • Fixed furniture in the Curarium.
  • Filled lackluster Cell Forbidden Tunnels.
  • The smith in Castle Dal'Galar is accessable.

Balancing:
  • Gagantua has more health (Bounty Quest, Ark).
  • More Merchants should now sell Ambrosia.
  • The Safe of the Foxhand's can only be opened with the key, it’s not a master lock anymore.
  • Placed two guards into the Bank to make bank robbery more difficult. Furthermore changed the Cell-Owner from Player to ArkBankFaction.
  • Aeterna boots now only need two shadowsteel ingots to be crafted.
  • Entropy spells have been slightly buffed in terms of damage.
  • Added two more "Magelight" spells with longer duration and higher magnitude, increased the duration of "Magelight, Rank II" by 15 seconds.

Localization:
  • Corrected the descriptions of the affinities.

Sound:
  • Fixed wrong soundmarker in duneville - tavern sounds were played in an empty area.


Edit: 1.1.7.1: Added missing Script.
12.24.2016 - 01:20
Enderal Patch 1.1.6.5 is downloadable!
Feel free to visit the patch overview in our wiki!
Launcher version: A54
Patch size: 185 MB


Changelog 1.1.6.5:


General:
  • Furniture purchased via the furniture board in the player homes can now be “returned”. The player will re-gain a portion of the gold spent.
  • Some textures have been optimized, hopefully saving a lot of VRAM.

Quest:
  • "The Voice from the Water" (NQ15): Fixed a bug causing Jugar's dialogue to be interrupted if the player bumps into him.
  • "Trails of the Past" (NQ19): This quest can now also be started by activating a note either in the Stranger Area of Ark or the Marketplace.
  • "The First Steps" (MQ03): Fixed a bug causing a blackscreen during the coversation with Konstantin and Jespar. Furthermore, the Jespar greeting after the quest is now unquittable.
  • "The Word of the Dead" (MQ07a): The player's pathfinding failure no longer blocks a scene in the old era.
  • "All the Dead Souls" (MQ11b): The dialogue with the innkeeper from which the player gets the package does no longer freeze. The dialogue now calls the package-giving function indirectly, through an OnUpdate event.
  • "Forgotten Homeland, Part II" (MQ13b): Fixed a bug allowing the player to open the Atrium door.
  • "Forgotten Homeland, Part III" (MQ13c): Fixed a bug causing Jespar not following the player into the Botancium. Please give Feedback, we aren't sure if the fix actually works as intended.
  • "Every Day Like The Last, Part VI" (CQJ06): Fixed a bug causing two Jespars to appear.

Tech:
  • Fixed the Blocking Base Enchantment so that it can actually be used in Enchanting.
  • Protection of Magic spells now have a casting art and light.
  • The perk "Vagrant: Lightweight" is now working properly.
  • The perk "Keeper: Iron Will" now actually gives 15% Magic resistance instead of lowering all incoming magic by 15%.
  • Fixed "Fists of the Well-traveled One" and the Ratcatchers-set.
  • Removed obsolete scripts from activators, unused AI packages, various quest. Removed various ununsed perks. Rebuilt some scripts.
  • Applied more of Arthmoor's Fixes. Thanks!

Localization:
  • Renamed "Vagrant: Unhindered" to "Vagrant: Lightweight".

Sound:
  • Calia now doesn’t say her line “As you wish” in MQ07b (Deus Ex Machina) twice.

Comments: 2