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09.10.2018 - 02:19


We've just released the game Mad Restaurant People!

Mad Restaurant People is a small game about small people demanding much food and many drinks. To satisfy their needs you have to use your keen perception, your ability to decide fast and your short-term memory. Yes! This game is not easy, your customers might get angry and you will loose. But no worries, you can try as often as you need to for completing all the levels!

Features
  • many different dishes and drinks to memorize
  • each level brings different challenges
  • differently themed levels
  • unlock hell mode as a game plus mode
  • unique background soundtrack for each level

09.05.2018 - 17:48
We've got some amazing news: Enderal and its DLC "Forgotten Stories" will be released on Steam!
Yes, you heard right - you will be able to install and update Enderal directly via Steam!
Head over to the Steam Store page and make sure to follow.

Stay tuned for further updates!

Thank you all for your support! :)
08.24.2018 - 15:39
Hey folks,

we're currently looking for someone interested in helping us out with the creation of our release trailer for Enderal: Forgotten Stories!

What you should bring:
  • Experienced in recording, cutting and finalizing video content for games / mods or in general
  • Being fluent in either English or German
  • Sound/audio and image editing a plus
  • Having played Enderal a plus

We can't provide any compensation for the creation of the trailer other than being mentioned in the credits.
If we have nevertheless sparked your interest, please get in touch with us sureaiteam@googlemail.com.

Also, since there's been a lack of news lately, [url=https://soundcloud.com/marvinkp/sea-of-eventualities-meer-der-eventualitaten ]here is a new track for Enderal.
Have a great weekend :)
07.07.2018 - 23:32
It's been a while since you heard from us - we've got some news for you!

First off, we are making good progress on polishing and bugfixing the new content that's coming with the Forgotten Stories DLC. This wouldn't be possible without our testers, who are putting a lot of effort into helping us finding and eliminating these bugs. A huge thank you to them!
Furthermore, two-thirds of the quest related voice over files are already recorded, cut and implemented. More to come. Many thanks to the voice actors, who lent us their voice!

We also can show off the new awesome book covers that will come along with Forgotten Stories. Thank you to Daniel Coffey for creating the covers for us! For a few examples of Daniel's work, check out the gallery below!

If you are interested in having custom book covers in the original Skyrim, go check out his Mod on the Nexus.

Once again, thank you for all your support and patience!



04.17.2018 - 16:07
Hey Endraleans,

as you guys probably know, we are still busy working on Forgotten Stories. We need your help and feedback to sort out bugs in the DLC. However, the current testing phase only includes the german version. No worries, there will be a testing phase for the english version too, but it is not ready for testing yet. We are also planning on releasing both versions at the same time!
If you are interested and fluent in german, you can check out the german announcement for further information!

Our Update Server as well as our Website Server will be down for maintenance this wednesday night. Sorry for the inconvenience!
03.03.2018 - 17:58
Enderal Patch 1.2.5.0 is downloadable!
Feel free to visit the patch overview in our wiki!
Launcher version: A65
Patch size: 66 MB

Note: This will be the last patch for Enderal before Forgotten Stories will be released.

Changelog 1.2.5.0:


General:
  • The hero menu now scales properly with most ratios / resolutions of the screen. Thanks to 3sWare!
  • Thanks to reltilie / Ixion XVII and gavrant for multiple fixes!

Quest:
  • "Two Workers" (EnvironmentScene04): Fixed the conditions and scripts of the Scene in the Foreign Quarter. The persons involved won't stand there forever and fall back to their standard AI packages once the scene is finished.
  • "Revenge is Sour" (NQ05): Fixed an issue where the player was able to interact with the mead barrel in the cellar of "The Fat Leor" and teleport away without getting caught.
  • "Home, Sweet Home" (NQ24): Ownership certificate for Player Houses are now only sold once.
  • "The Butcher of Ark" (NQ25): Fixed objective display.

  • "The Word of the Dead" (MQ07a): Added empty voice file to make the subtitle readable on the daughter in the pyrean memory.
  • "Deus Ex Machina" (MQ07b): Hallys will now kneel properly once he is arrested. He will be guarded by the guard of the previous scene.
  • "The Lion's Den" (MQ09a): Fixed a timescale issue on the Half Moon Island which caused daytime to be stuck while visiting the isle.
  • "Angel" (MQ11a): Dal'Galar has his proper VFX in the first vision.
  • "Angel" (MQ11a): Calia now points at the breach in the left tower of Dal'Galar's Castle.
  • "Angel" (MQ11a): Fixed two issues with the gates in the library of Dal'Galar reopening under certain circumstances.
  • "All the Dead Souls" (MQ11b): Fixed an issue where the Scene between Jespar and Adlia wasn't interrupted properly when the player used the talent "Ghostwalk". Fixed by expanding the respective Triggerbox.
  • "All the Dead Souls" (MQ11b): It's not possible to steal the Black Stone from Adila before fighting her and causing the quest to stop progressing any further.
  • "A Song in the Silence" (MQ11c): When failing the dog hunt mini game, the game doesn't go back to the main menu. If the player loses the line of sight to Thorus, the player has to search in the village for him.

  • "Black Light, Part III" (MQ12c): Jespar will react properly if the player did not choose to visit him during "Every Day Like the Last, Part IV" (CQJ04).
  • "Forgotten Homeland, Part III" (MQ13a): The player will receive three teleport scrolls for the cave instead of one.
  • "Fleshless" (MQ17): The player no longer will be able to open the spawning containers.
  • "Brave New World" (MQ18a): The player can't just jump of from the Starcity anymore.
  • "Brave New World" (MQ18a), "Catharsis" (MQ18b): Added an additional objective to search for the injured companion.
  • "Two Souls, Part V" (CQC05): Fixed torch equip bug and neck seam bug during and after the romance scene.

World:
  • Removed useless references from various interiors.
  • Fixed various leaks, Z-Fighting, Floats all around the Suncoast, in the Starting Area, in Riverville, in the Heartlands, in Ark, in the Frost Cliff Mountains, in the Powder Desert, in Sea Chasm, in the Starship Interior and in Golden Ford.
  • Fixed Collision in the Old Starling Workshop.
  • Fixed a odd angled pond at the Suncoast.
  • Adjusted the cell "Frostwater Chasm" to be more unique.
  • Adjusted landscape in the Foreign Quarter in Ark.
  • Fixed two unmineable Ore Veins in the Frostcliff Mountains and in the Powder Desert.

Tech:
  • Cleaned up a lot of Forms from both Skyrim.esm and Update.esm.
  • Fixed various Sandboxing AI Packages which used wrong combat styles.
  • The Talent "Shadowtongue Oil" no longer affects Ghosts, wisps and other floating creatures.
  • Fixed various script and property errors and general CK errors across the board.
  • Fixed various cooking recipes and also fixed the functionality of various food items.
  • Fixed model on Dagger of Despair.
  • The model of the Ratcatchers Cuirass will be displayed again properly for male characters.
  • The player won't be greeted from the guards while leaving Duneville.
  • Fixed wrong workbench keyword for Starling Cuirass, it can be crafted properly.
  • Enemies which are killed while being effected by the talent "Arctic Wind" are now properly lootable.
  • Fixed an issue which caused enemies not to be damaged properly if they stand in the radius of the explosion of a slave who is controlled via the talent "Entropic Blood".
  • Guards won't send the player to jail, if one is already in the jail.
  • Fixed a bug which caused the Combat Stances to not work properly after reloading a save in which one of the Stances was already active.
  • Fixed Four tusk combat behaviour.
  • Fixed an issue causing the "synergy discovered" bonus to trigger more than once when combining the talents "Shocknova" and "Eye of The Storm".
  • The passive bonus of the Perk "Shadow Of The Wind" will get applied to the player under all circumstances properly.
  • The effect of the perk "Blade Dance" will be removed from the player and the target properly if it wasn't triggered in time. Simplified and cleaned the code of the respective script.

Balancing:
  • Fixed an issue with high level jewelry boxes. They will contain now high level loot instead of low level loot.
  • Unified Attack Speed of generic Battleaxes, Daggers, Greatswords, Maces, Swords, War Axes and Warhammers.
  • The librarian in Ark sells more books.
  • Added weak melee weapons to archers and mages so that they do not use their ranged weapons in melee combat.
  • Added some Entropy spells to entropy mages.
  • Pigs and Cows have death items.
  • Steppecrusher do not drop deer items on death anymore.
  • Frost spells now really slow down for 50% of the basespeed as intended, not setting the speed of the target to 50.
  • The perk "Shieldstroke" now has a 15% chance to disarm the enemy.
  • The spell "Magelight" uses now the correct magic effects in its variations.
  • Various Alchemy effects now use their proper resistances and keywords.
  • Set recovery time of the talent "Qyranian Stance" to 4 seconds on all levels.
  • Adjusted the descriptions and effects of the lockpicking perks.
  • Elumund Nobleyarn now has 300 additional coins.
  • Gabrielle Emberlord now buys jewelry and gems.
  • Silver weapons do now bonus damage to undead instead of Vatyrs.

UI:
  • Fixed typos, namings and broken characters in various books, dialogues and loading screens.
  • Named Kurro properly Kurro Mongerson.
  • Corrected the description of the perk "Calm Hand".

Sound:
  • Fixed empty Voice files of a Homeless in the Undercity.

Comments: 5
12.27.2017 - 20:35
Prophets and Prophetesses,

It's been quiet lately - however, rest assured that we're still working on the DLC.

The German writing has been finished and we've started to send out the script to the VAs. Also, the English translation is now in the making.

As a late Christmas present, here's an awesome illustration by vjatoch. It shows Tharaêl, one of the main characters you will encounter in the Rhalâta questline - probably one of the best and darkest pieces of writing Nicolas has ever done.

Merry Christmas and thanks for your ongoing support! Also, thank to Nevigo for providing us with Articy Draft for five years straight now. You rock!

Comments: 12