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07.22.2017 - 17:30
Update: We got our Facebook page back :D

Hi guys,

from now on we have a new official Facebook page. If you liked our old page, we recommend to head over to the new one.

You probably ask yourself why we leave behind an established page with around 12k likes and good reach.
The reason is pretty simple: We have no control over the old page anymore, because it got hacked. We tried to reclaim the page for over a month now, but without success. Therefore we were forced to create a new Facebook page.

We see us over there!
Have a nice weekend everyone :)
Comments: 0
06.11.2017 - 16:44
Enderal Patch is downloadable!
Feel free to visit the patch overview in our wiki!
Launcher version: A63
Patch size: ~80 MB


  • Fixed or replaced meshes on some bushes, some trees, the black stone, a sword and fixed textures on explosions.
  • Incorporated many fixes of the Enderal - Bug Fixes mod by reltilie / Ixion XVII. Thank you!
  • Incorporated 1st Person Candlelight Fix by Savaas. Thank you!

  • "The Voice from the Water" (NQ15): Fixed an entry in the Quest Journal.
  • "Art of Combat" (NQ31): The blademaster book now triggers the respective objective.
  • "A New Beginning" (MQ01): Fixed a faulty Arcane Fever Message.
  • "Deus Ex Machina" (MQ07b): Added two Failsafes to prevent Lishari from hanging around in Ark.
  • "Deus Ex Machina" (MQ07b): The player has one second to orientate himself before the bells start ringing in the vision.
  • "The Lion's Den" (MQ09): Tealor's GhostShaderFX plays, but only after he is enabled.
  • "A Song in the Silence" (MQ11c): The pale weather gets removed properly after teleporting out of Rynéus' House.
  • "Black Light, Part II" (MQ12b): The aeterna bards at the Market Place in Ark won't play during the siege.
  • "Forgotten Homeland, Part III" (MQ13c): The attacking Steelbird reacts better to pathfinding failure.

  • Fixed leaks in Dal'Geyss' house, on the Halfmoon-Isle, in Old Dothûlgrad, in Goldenforst, in Castle Dal'Galar, in the Frostcliff Mountains, in the Dancing Nomad, in the Dark Valley, in Lightgrove, in Duneville, in Ark's Gate House, in the Chronicum, in the Noble's Quarter, in Rynéus' house, in Monastery Westgard and at the Western Coast.
  • Moved the teleport to the South Quarter closer to the Myrad Tower.
  • Optimized a few things in the Star City.
  • Redesigned one interior tower of Fortress Rockwatch due to invisible walls and other small problems.
  • Fixed collision in Old Ishmartep, in Fortress Rockwatch and in the Stranger Area in Ark.
  • Fixed navmesh at the Farmer's Coast, at the Suncoast and in the Abandoned Temple.
  • Fixed floats at the Suncoast, in Silvergrove, in the Dark Valley, in Lightgrove, in Duneville, in Fortress Rockwatch, in Yerais' house and in Thalgard.
  • Fixed Z-Fighting on the Halfmoon-Isle, in Ark and in Lightgrove.
  • Fixed bleeding in Fortress Fogwatch.
  • Fixed lighting in the Old Myrad Hall.
  • Fixed Rooms and Portals in Lightgrove.
  • Fixed Doors and Doormarker distances in Goldenforst, in the Heartlands, in the Undercity and at the Suncoast.
  • Filled some empty areas on the Halfmoon-Isle and at the Farmer's Coast.
  • Repositioned a few things in Kurro's Shop.
  • Removed unused activators from Old Sherath.
  • Removed various unused map markers.
  • Removed an unused cell.
  • Removed duplicated chests in the Whisperwoods.
  • The player can't access Finn's inventory anymore.

  • The spell "Bound Bow (Rank I)" works again as intended.
  • The spell "Bound Bow (Rank V)" now summons its own bow instead of the Rank IV bow.
  • Fixed a bug which caused summonable and revived creatures not to be summoned / revived due to high magic resistance on the player.
  • Removed unused counter effects on the spell "Summon Oorbâya (rank I)".
  • Removed unused conditions from the spells "Divine Shield (Rank I-VI)".
  • Fixed magnitudes on the spells "Panic (Rank III-VII)".
  • The spells "Magelight (Rank I-IV)" should be more useful in first person due to repositioning of the nif.
  • Fixed a bunch of magic effects.
  • Fixed two potential bugs which prevented "Blessing of the Wise One (Rank II-III)" from being applied properly. Also the blessing should increase all primary skills from now on.

  • The perk "Keeper: Shield Stroke" works properly, creating a 10 percent chance to disarm the enemy when powerbashing with a shield.
  • The perk "Focus" reduces the mana cost of spells by 33% according to the description (prior 34%).
  • The perk "Sinistrope: Bone Judge" is now working as intended, increasing the duration of revived undead (it used to increase the duration of all spells cast at undead).
  • The perk "Elementalist: Unleashed Might" has now it's proper additional effect: Reducing the spell cost of other ranks than master by 10 percent.
  • The perk "Trickster: Thief Apprentice" can't be learned anymore without choosing one of the three previous perks.
  • The perk "Vandal: Fury Driven" should work properly.

  • Removed Unique Flag on Steppecrusher due to multiple references.
  • Added default Race namings.
  • Fixed races on various hoods and backpacks.
  • Fixed biped objects on Arps and Fleshconstructs.

  • Removed Encounter Zone from Glimmerdust Cave and Alfrid's House.
  • Fixed AI package order for Hella Suppersnack and Apprentice Avira.
  • Fixed various factions.
  • NPCs should react a bit better to crimes committed by the player.
  • Fixed some ownership inconsistencies of beds in taverns. The bed in the Undercity tavern "The False Dog" can be rented and used properly.
  • Removed a few unused entries from the Masterfile.
  • Fixed an issue with the riddle in Tannerman's house in Riverville.
  • Added a global variable for patches (_00E_PatchGlobal: this patch = 1200).

  • Fixed a lot of keywords on ingredients, weapons, armors etc.
  • Fixed various lists from which loot gets generated.
  • The self crafted "Rune Battle Axe" works now as intended. "Silversteel daggers" can be tempered. Fixed crafting bugs with the finesteel armor.
  • Housing furniture can now also be crafted, even if the player has multiple similar blueprints in their inventory. Mannequins can now be placed properly.
  • Added better functionality for the "Horseflute".

  • All elementals should be resistant towards effects of their own elements.
  • Summoned creatures now won't flee and help allies.
  • Fourtusks no longer join the fray when the player is fighting other animals.
  • Tomb guardians of Old Ishmartep have a proper aggro radius.
  • For the duration of the transformation, "Arveldhiin the Wanderer" is invulnerable.
  • Wildlife won't drop gems (and similar) things after death.

  • All bound weapons scale with Entropy.
  • Reduced damage of the "Bound Battle Axe".
  • Fixed the value of the spellbook "Boon (Rank II)".
  • The spell cost of "Fire Cloak" gets reduced by the perk "Elementalist: Elemental Adept" instead of "Elementalist: Elemental Apprentice".
  • Reduced damage on most elementalism spells about a small amount.
  • Rearranged the leveled list for spells, slight changes to the spell levels applied.
  • The spell "Lightning Cowl" has two ranks, the spell "Provoke" now has a first rank.

  • Unified key weight (set to 0).
  • The dagger "Corpse tooth" can't be enchanted or disenchanted anymore.
  • The first three books of the "Butcher of Ark" series are now more rare.
  • Adjusted damage values, speed, reach, weight and penny coin values for some early game weapons.
  • Adjusted values of penny coins in money bags, they can't be empty anymore, lesser chance for high amounts of gold in bags.
  • Adjusted values / contents of big coin stacks, coin barrels and gold ingots stacks.

  • Fixed various typos throughout the game.
  • Less cluttered Active Effects Tab.

  • Fixed block sounds on a few weapons.
  • Fixed sounds on various keys.
  • The bards and the music no longer play simultaneously on the market place.
  • Fixed a condition issue on Jespar's dialogue about his scar.
  • Golden Sickle dialogue properly conditioned.
  • Better condition on Erica Braveblood's hello after her quest "A Touching Effigy" (NQ17) ended.
  • The sound of Starling capsules is now quieter during the quests "Forgotten Homeland, Part III" and "Brave new World" (MQ13c, MQ18a).


  • Added backwards compatibility for the horseflute.

  • Added missing strings of the Update.esm.


  • If it's not possible for the Launcher to replace the configuration files properly during the uninstallation, it can now edit the files of Enderal in a way, that Skyrim should work again properly once the uninstallation is over.


  • The Enderal launcher does work properly, even if Skyrim never was running before the Enderal installation.


  • The Enderal launcher got a small update.

05.09.2017 - 15:36
Malphas' Blessing!

Today we've got two news for you:

First of all, we want to present you a new Forgotten Stories Soundtrack named "Our Mark on this World". It will be played during an imortant quest of the DLC.

And secondly, we want to point out that we now have a public Discord Server - Meant for everyone who wants to discuss the story, help in the wiki or just to chat with fellow Endraleans.

Follow this link in order to join.

Walk blessed :)
05.04.2017 - 23:22
The Game Award finally arrived after 6 months of waiting!

A big thank you to everyone who has supported us over the last years!

It really means a lot to us! :)

Comments: 7
03.27.2017 - 21:27
Enderal Patch is downloadable!
Feel free to visit the patch overview in our wiki!
Launcher version: A58
Patch size: ~330 MB


  • Cleaned and sanitized hundreds of custom meshes in Enderal.

  • "A New Beginning" (MQ01): More pumpkin and mana fungi will count for the objectives. Also, a bug with one of the fungi, causing the EP to not be added, is fixed.
  • "A New Beginning" (MQ01): The scene with Finn and Carbos works now properly even if the player is not sitting.
  • "Black Light, Part II" (MQ12b): The scene at the door now tolerates Taranor's pathfinding failures (not pretty, but it's working).
  • "The Shards of Order, Part I" (MQ15): Two possible reasons for stage 20 not being reached have been fixed.
  • "Part Of Something Momentous, Brave New World" (MQ05, MQ18a): A bug causing freezes in several quest scenes has been fixed.

  • Fixed leaks at the suncoast, around Thalgard, in Riverville, in the Abandoned Tower, in the Abandoned Temple, in the Museum, in the Scuola, in the Temple of Riverville, in the Glowstone Grotto, in the Old Shadow Steel Mine, in Old Aïsolôn, in Castle Dal’Galar, in Dal’Geyss Estate, in the Whisperforest, in the Heartlands, around Fogville, at the King’s Mountain Pass, in Old Dothûlgrad and at the Living Temple.

  • Fixed floats in Old Rashengrad, at the Suncoast and at the Farmers Coast.
  • The player can't accidentally steal items from gambling tables anymore.
  • Fixed lightning in the Scuola.
  • Fixed Z-Fighting in the Scuola, in the Frostcliff Tavern, at the Living Temple and in Old Aïsolôn.
  • Fixed small amounts of navmesh at the Suncoast, in Riverville and in the Dark Valley, redone the whole navmesh on the Isle of Kor.
  • Fixed a small bug causing Carbos to be stuck near the campfire.
  • Second attempt to fix the invisible bridge near Ark.
  • Fixed Myrad Tower inconsistencies.
  • Fixed the load door for Old Yogosh.
  • Fixed bounds in Fogwatch.
  • Fixed collision in and around Fogville and in the Living Temple.
  • Rocks will be correctly displayed and culled in the Starship.
  • Fixed railing in the Suntemple.
  • Bandits at the Farmers Coast do not respawn.

  • Fixed the following bugs with the minigame "Battle of Treomar": The cards will be replaced correctly after getting caught cheating. The message of being caught cheating will be displayed before the decision to roll dices. The commitment of the enemy will be correctly decreased if the player was caught cheating. Whether the enemy decides to roll the dices does no longer depend on a random float, the AI makes much smarter decisions but still plays with high risk. The enemy does get his money removed correctly after rolling the dices.

  • Jakarl Surfrider has an outfit again.
  • Fixed the new Arcane Fever message, which will now display the new arcane fever value rather than the old one.
  • Arcane Fever Mali will be displayed properly in the spell menu.
  • If the player has more than one mount and uses his horseflute, it won't summon both mounts.
  • Soul Trapping now has a new system. Messages show which kind of soul was captured if any and soul gems with captured souls now can be dropped and stored in containers without losing their soul. Does not include Black Soul Gems, as those use a slightly different system, unfortunately (Important note: Only works for souls captured AFTER this patch.) - Many thanks to "bluedanieru" who has allowed us to use a part of the scripts of his Mysticism mod for Skyrim for this.
  • Fixed greyface bug by Nathalia Poppyflower.
  • Burnt meat will render correctly.
  • Fixed some non-hostile frost elemental.
  • The Dunehome entrance guard no longer forcegreets the player every time he enters.

  • Bound weapons now do less damage but the damage scales with the Entropy skill.
  • Fixed the value of some spellbooks.

Comments: 9
03.09.2017 - 17:45
We can finally present to you the second devblog about the "Forgotten Stories" DLC. Today we will take a look at a brand new class: "The Phasmalist".

Thanks to GamesNine for recording and voicing the video.
German and english subtitles are available!

Let us know what you think about the video!
03.02.2017 - 21:39
As you may know, we've got a wiki - in german and english - regarding our games, so that players can inform themselves about the lore, world, quests, items etc. It's basically an encyclopedia for SureAI games.

Sadly, we only have a few contributors at the moment.

And that's the reason why I write this "request".

The core dev team is fully concentrated on bug fixing and creating new content for Enderal: Forgotten Stories. So, our capacities are already pretty much maxed out.
But we really want to get the wiki going and growing - we need your help to build it!

What needs to be done in the wiki? We need cool looking, but informative articles!
Any help is welcome:
  • creating screenshots, icons or vidoes to construct illustrative pages like this one from the first quest
  • writing playthroughs for quests
  • analysing and explaining game mechanics
  • writing about the persons, locations, flora, fauna and lore
  • ...and much more...

What is required to be a contributor?
  • love for digging into the lore, quests, etc.
  • fun at writing/reading
  • basic knowledge (optimal fluent) in either english or german

Having a basic knowledge about the Creation Kit or similar tools is not required, but makes your time searching for stuff easier. If you have trouble e.g. with the wiki formatting or setting up / using the CK, we'll help you of course.
I know, this all sounds much, but let me tell you that you don't need to write an article per day. No rush. :)

What are the gains of being a contributor?
  • Well written/crafted articles will be featured (without spoilers) on the wiki mainpage.
  • You will get the "Wiki-Team" flair at our subreddit, furthermore there will be a "Wiki-Team" group (with name badge) at our forums.
  • Mention in the credits!
  • Access to the contributor chat group (Skype/Discord) for fast pace communication, coordination and also for general chatting.
  • You'll get first-hand information and access to our internal changelog.
  • Early information about Forgotten Stories (when it's done) to prepare new articles.
  • Feeling good to be a helping and guiding hand for other players!

Interested? Register yourself at our website! The login for the wiki and the login for the forum are the same.
Feedback and suggestions are very welcome!

We are really grateful and appreciate all the support you guys gave us already, may it be via patreon, donations, voting at awards, telling your friends about us, doing Let's Plays on YouTube / Twitch, writing awesome reviews and wiki articles, creating mods, helping us fixing bugs, helping other people to solve their problems or just being there talking/chatting about the game.
Thank you!

best regards,

Create a wiki account now and write awesome articles!
Comments: 1