Enderal
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News

09.16.2016 - 10:25
Enderal Patch 1.1.3.5 is downloadable!
Feel free to visit the patch overview in our wiki!

Patch size: 74 MB

Changelog 1.1.3.5:

Quest:



  • "The Biggest Egg Hunt Ever" (NQ01): Quest objectives will be displayed properly.

  • "Brotherhood of Kor" (NQ07): Time distortion (timescale) will reset correctly. This fix should also solve problems with merchants not opening their shops and problems with the quest "Angel" (MQ11a).

  • "The Voice from the Water" (NQ15): Quest should be finishing properly again.

  • "The Void" (MQ02): Jespar should definitely be in Yero's cellar. Failsave built for stage 60-120.

  • "The Void" (MQ02): Jespar should speak to the player in Yero's cellar properly.

  • "Taming the Waves" (MQ04): Lishari should walk further after examining the corpse.

  • "Part of Something Momentous, Part II" (MQ05): The Scene with Jorrek Bartarr on the bridge to the "Whisperwoods" should work more reliable. Timer-failsave built.

  • "Fragments of the Past" (MQ07): The order of "The Word of the Dead" (MQ07a) and "Deus Ex Machina" (MQ07b) is now determined unambiguously, furthermore the conversation with Tealor Arantheal should work more reliable.

  • "Deus Ex Machina" (MQ07b): Karek can't be killed with spells i.e. Winter Skin or summoned creatures. He got an essential flag.

  • "Interlude" (MQ08Prologue): Yuslan will spawn at the beginning of the quest again; he can't stop the scene to early anymore. The real bug is probably _00E_MQ05_Functions.psc; _00E_MC_YuslanRef.Enable().

  • "Into the Deep" (MQ09a): Fixed bug in which the player could gain experience points infinitely by repeating the knwoledge dialogue with Jespar in "Fogville".

  • "Angel" (MQ11a): Fixed bug in which Calia would walk out of the mainhall of "Castle Dal'Galar" while just entering it. Timer-failsave built.

  • "Black Light, Part II" (MQ12b): The Quest should start more reliable. Alias SC8_Corpse is "allow dead" and "optional"; the same for Alias SC5_Myrad.

  • "Black Light, Part II" (MQ12b): Yuslan now sets up his barrier even if the player blocks the way.

  • "Black Light, Part III" (MQ12c): Fixed invincible possessed persons.

  • Fixes for "Eventualities" (NQ32) from Patch 1.1.2.4 should work properly: Elia will respond now correctly (deleted her two greetings which never seemed to work).

  • Fixes for "Two Souls, Part VI" (CQC06) from Patch 1.1.2.4 should work properly: Calia's greeting at the bridge should work properly after reloading a savegame (SayOnce flags replaced by gloabale varaible).

  • [Experimental Fix]"For the Greater Good" (MQ14): Interaction with CQ*06 (Characterquests, Part VI) revised. MQ14 should only change to stage 10 if the starling's map is decoded AND the player enters the suntemple.


World:

  • Bush with an overhanging collision got replaced by one without any collision in the "Old Shadow Steel Mine", furthermore two minor navmesh bugs got fixed. The Veiled Woman should find her way out.

  • Finalized the navmesh of "Huts on the Isle of Kor"; NPCs should be able to walk.

  • Remade the navmesh of "Nexusbridge" and moved away collision objects which could effect NPCs.

  • Corrected the navmesh beneath the "Myrad Tower in Ark", NPCs should not get stuck.

  • Corrected signpost towards the harbor of Ark - it should display in the right direction.

  • Fixed smaller leaks in the "Dark Valley".

  • Fixed showy leaks in the whole area of "Thalgard".

  • Fixed multitude of leaks in "Fortress Rockwatch".

  • Fixed multilude of leaks and bleeds in "Ark, Golden Sickle, Guildhouse".

  • Fixed multilude of leaks and bleeds in the whole interior of the "Living Temple" (multiple cells).

  • The entrance door of "Ark, Porim's Hut" should not be hidden by the Z-Distance (visual bug).

  • Fixed leaks in the near of the "Ark Main Entrance", in the "Huts on the Isle of Kor", in "Thalgard, Crematorium", in "Red Ox, Living Rooms" and in the "Watchtower" near "The Red Ox".


Localization:

  • Localized the description of the wodden puppets in the "Manor of the Aged Man".

  • Localized the message of the chain in the riddle room and the message of the platform which leads you into the "Sanctum of the Manor of the Aged Man".

  • Localized the message of the spell "Conjure Pyrean".

  • Localized the message box during the quest "All The Dead Souls" (concerning the package of the innkeeper).

  • Localized the description of the exhibition pieces in "Castle Dal'Galar".

  • Localized all servants in "Castle Dal'Galar".

  • Localized the description at the "Three Rivers Watch".

  • Localized the message of the crystal in the "Starcity".

  • Localized the message of "Tarhutie's potion" if the player drinks it.

  • Localized the message of the potion from the quest "The Ghost of the Bottle".

  • Localized all messages of the "Horse Flute".

  • Localized the messages and entry fields of the renaming process of the house and horse/mule.

  • Localized the memory point message in the meditation world

  • Localized all BlockedStrings (messages which came if the player can't use items).

  • Localized the names of the high ones during the quest "The Shards of Order, part II".

  • Localized all messages of perks and talents.

  • Localized all synergy effect messages.

  • Localized affinity message.

  • Localized the expert book for the sneak skill.


Tech:

  • The horsename will be set to the correct one while using the horseflute or the horse itself. Thanks to Szymon!

  • Fixed an exploit where the player could gain endless money during minigames.

  • Resting function will not work after minigames again.

  • "The Void" (MQ02): Fixed sticky help message possibly for new savegames (old ones must be edited).

  • Update.esm: remove changes to idle animations 000C9A1B and 000C1F20 (since these changes refer to a keyword that's deleted and thus an invalid reference).

  • Removed name of Watertomb (_00E_OldSherath_YareasCoffin), it's no longer activatable. It had no function.


Sound:
  • Fixed missing/wrong voice files of Tealor Arantheal, Magistra Yaela and of the Veiled Woman

  • Fixed a dialogue of Calia.

  • Replaced false german scene by the correct english scene with Calia in "Castle Dal'Galar".
Comments: 6
09.06.2016 - 10:57
Enderal Patch 1.1.3.3 is downloadable!
Feel free to visit the patch overview in our wiki!

This patch is about 400 MB in size.
Launcher version: A50

Changelog 1.1.3.3:

Launcher:

  • Added option to close Launcher at game start


Sound:

  • Added 23 localized bard songs


UI:

  • Added SkyUI current effects status display icons
Comments: 6
08.25.2016 - 23:44
Enderal Patch 1.1.2.9 is downloadable!
Feel free to visit the patch overview in our wiki!

Changelog 1.1.2.9:

Launcher:

  • if an update gets corrupted during the download it should redownload itself

  • Links are clickable in the readme etc.


Changelog 1.1.2.7:

Quest:

  • order of MQ07a->MQ07b


Changelog 1.1.2.6:

Quest:

  • "For the Greater Good" (MQ14): Scene MQ14_SC06_Interrogation does not stop by Combat/Death. Alias SC06_Traitor is now essential, and his Base Actor is ghost. This is intended to prevent conflicts with the scene (friendly fire etc.).

  • "Into the Deep" (MQ09a): SayOnce in Topic MQ08_IntoTheDeep_TempleInsideJespar02Topic replaced by a global variable. Could fix http://sureai.net:9898/browse/ERB-583 .

  • "A Song in the Silence" (MQ11c): Questmarker embed on Training Bow and arrows, to avoid misunderstandings like http://sureai.net:9898/browse/ERB-615 .

  • Constantin, Lexil, Lishari, Natara and Yuslan are no longer in the frakcion A_CrimeFaction. They should not attack the player anymore if there is a bounty on the player.

  • "A Song in the Silence" (MQ11c): Dialog conditions in Scene MQ11c_SC8_RyneusMentionWaterfall are now less restrictive. Should fix a potential cause for http://sureai.net:9898/browse/ERB-574 .

  • "All the Dead Souls" (MQ11b): A broken fix which was in the last patch is replaced by a working one. Adila should work.

  • A few Typos fixed. Replaced "machine room" by "generator room" in the journal of the quest "Apotheosis, Part II" (NQ26).

  • "Angel" (MQ11a): Plotstopper fixed which occurred if the player does not kill every undead in the library ( http://sureai.net:9898/browse/ERB-641 ).

  • "The Void" (MQ02): Failsave was built so that the dialog with Jespar on stage 35 continues correctly. Could fix http://sureai.net:9898/browse/ERB-587 (only with "fresh" saves).


World:

  • LOD fix

  • name of the "Throatstone Processing Plant" fixed

  • cell copy of "Old Starling Mine" renamed to "Kynea Grotto"


  • A lot of leaks in the "Kynea Grotto" fixed

  • The "Kynea Grotto" is visually completely overhauled

  • illogical wooden structure in "Old Arch" has now supporting pillars

  • Exterior of "Dal'Valstaag Ruins" worked over, defense courses are enterable

  • geometry of the "Old Arch" changed so that every enemies can follow the player through the complete level

  • Incorrectly placed light source from the "Destroyed Abbey, Basement" deleted

  • A lot of leaks and Bleeds in the "Frostcliff Mountains" fixed

  • Various leaks in "Thalgard, Crematory", "Frostwater Chasm", "Northcliff Hold", "Storm Mill, Warehouse", Dal'Valstaag Ruins fixed
Comments: 6
08.25.2016 - 04:52
Enderal Patch 1.1.2.4 is now online and available through the launcher!
Feel free to visit the patch overview in our wiki!

Changelog:

Quest:


  • "A new life" (MQP02): A failsafe for Sirius' travel AI in the combat scene was added to fix http://sureai.net:9898/browse/ERB-34 . We are not sure if this actually fixes the bug, but it should improve the situation.

  • "It begins with the dreams" (MQP03): There is now a second (better hidden) rune key in MQP03TempleInner for the case the first one glitches under the ground.

  • Wishing wells (NQ36): Many corrections and improvements.

  • "The void" (MQ02): Jespar is now hit with stopcombat when you reach Ark. Otherwise, the scene behind the gate would break if Jespar was still fighting some enemies on the road.

  • "The void" (MQ02): Added a quest marker on the casket if the player has not yet retrieved Yero's diary from it..

  • "The void" (MQ02): If you fail the starling locks, a tutorial message about sprinting and speed is displayed. A terrain trap was fixed near the locks.

  • "The void" (MQ02): Reloading the game after talking to Jespar about skillbooks in the Riverville tavern no longer breaks the dialogue. Hopefully this fixes http://sureai.net:9898/projects/ERB/issues/ERB-57 .

  • "Secrets from the Can" (NQ09): Cheating Sillas of his gold now gives fewer experience points (since it gives more gold). The experience points given for the "regular" solution have been slightly raised.

  • Calia/Jespar entrigger boxes (trigger boxes that determine where Calia and Jespar follow the player and where they wait) have been reworded. The messages "Calia/Jespar is following you now" and "Calia/Jespar will wait for you here" should no longer show in German, as they have been reimplemented as actual messages (rather than Debug.Notifications). Note that this does not necessarily work with old savegames (prepare for a mix of German and English here). In the case of the MQ07b Calia entrigger boxes (the path to Alt Dothulgrad), a CTD was fixed (by CompanionIsTalking conditioning) and the user-friendliness was improved (the message boxes can now be switched off, which turns them into usual messages). The MQ02 boxes have seen their script replaced by a newer one; now, "Jespar follows you" should correctly show on the road from Riverville to Ark.

  • The sewers from the (yet unfinished) NQ_G_07 quest are no longer accessible ahead of their time. (The door from the actors' house was blocked.)

  • The rope leading from the Ark catacombs to the Golden Sickle is now usable.

  • "Taming the Waves" (MQ04): Quest marker for Objective 70 now points to Lishari and not to the lift, as long as Lishari is in the correct cell. Should fix http://sureai.net:9898/projects/ERB/issues/ERB-199 .

  • "Taming the Waves" (MQ04): The VisualEffect given to the player during Lishari's ritual is now removed again at the end of the quest, if it has not already been removed before.

  • "Taming the Waves" (MQ04): A scene involving Lishari is now stopped if it keeps running beyond its time (fix for http://sureai.net:9898/browse/ERB-561 ).

  • "The word of the dead" (MQ07a): New quest objective 7 between the starting conversation in the basement and the journey with Jespar (fix for /tracker.php?p=8&t=11090 ).

  • "Deus ex Machina" (MQ07b): Karek is now resurrected if he is dead before he should be.

  • "Fragments of the past" (MQ07): A too-restrictive condition and a say-once flag were removed in topic MQ07_D0_Start. This fixes http://sureai.net:9898/browse/ERB-285 and http://sureai.net:9898/browse/ERB-170 .

  • "Interlude" (MQ08Prologue): All "Say Once" flags removed in MQ08Prologue_D1_Start. Reloading should no longer break this dialogue. Also, the "End" flags on Jorrek (Combat, Death) in scene MQ08Prologue_SC1_Discussion removed.

  • "Part of Something Momentous IV" (MQ10b): Glimmerdust bottles in the player's inventory no longer break the scene in the tavern (fix for http://sureai.net:9898/projects/ERB/issues/ERB-128 ).

  • "A song in the silence" (MQ11c): Added a SayOnce global for MQ11c_D2, to avoid Ketaron greeting the player twice with the same phrase.

  • "A song in the silence" (MQ11c): performance boost in the case that the player leaves the sneaking passage prematurely (The three guards aren't registrated for LOS anymore)

  • "Angel" (MQ11a): The scene in Maya's room should not break down if the player activate the old book/tome while Calia is talking.

  • "Angel" (MQ11a): A strange bug with the door in the library is fixed (a variable was incremented groundless what caused a closed door).

  • "Eventualities" (NQ32): The bug which caused that Elia wasn't responsive is fixed. (deleted her two greetings which never really seemed to work).

  • "Black Light I" (MQ12a): Lexils notes aren't sellable anymore; some additional bugs were fixed.

  • "Forgotten Homeland I" (MQ13a): starting problems with the first scene ( /tracker.php?p=8&t=11099 ) were eliminated through a failsave.

  • "For The Greater Good" (MQ14): The player does not have to wait that much time until the starling map is decrypted. (Fix for /tracker.php?p=8&t=10364 = http://sureai.net:9898/projects/ERB/issues/ERB-92 . Unfortunately it does not work retroactive: who already has the bug, should type in the console: setstage mq14 10)

  • "Two Souls, part VI" (CQC06): Calia's greeting at the bridge should not disappear after reloading (SayOnce flags replaced by gloabale varaible).



Balancing:


  • added some new hiding places (especially at the Suncoast).

  • some Clutter-Items should be salable, and some quest relevant items should be unsaleable now. (no claim to completeness) Added shovels to some merchants inventory.

  • "Part of Something Momentous II" (MQ05): The "Seducers" (_00E_MQ05Ghost) Elementalism offset was lowered from 50 to 2. (Just in case they actual use their ice spikes)

  • EXP/Levelup scripts unified. Now the player always gets +9/+8/+11 health/mana/stamina during Levelup.

  • Cheating in the card game should work. Fix for http://sureai.net:9898/browse/ERB-419 .

  • Misc Item "Weird Gem" from the isle of Kor (_00E_Ark_NQ_IsleOfKOrWeirdGem) is now 350 (instead of 1000) pennies worth and salable.


Thanks to Nescio for the following fixes:

  • "Talent: Well of Life" now heals the correct amount of health.

  • "Thaumaturge: Arcane Resistance" Description corrected (no poison resistance).

  • "Sinistrope: Abyss" should work properly.

  • Added missing Keywords to spells (respectively to their MagicEffects). The missing of the keywords caused that some perks had no effect with/on the spells. Following spells fixed: all rune spells, all summoning spells, all light magic spells, all mentalism spells, " Ice Spike", "Winter Skin", "flame Cloak", "Lightning Cowl"

  • Added Charge Time for the followinf spells: (Fixes display of mana cost as "per second"): "Protection from Magic", "Circle of Protection", "Blessing of Life", " Water Breathing", "Turn Undead", "summon weapon"

  • Adjusted mana costs of "Winter Skin", "flame Cloak", "Lightning Cowl" (before: "automatically calculate"). The damage of these spells should display correcly in the spell menu. Dualcasting increases the duration.

  • Adjusted the description of "Wall of Frost", "Wall of Flames" and "Wall of Storm" in the magic menu.

  • The deceleration effect of frost spells is working properly.

  • Adjusted description of "Summon Oorbaya".

  • The learning of "Blessing of Life" does not make previous stages useless.

  • FrostSlow script revised. The deceleration is now no longer ending prematurely, if one is repeatedly hit by frost spells. The force back to the standard SpeedMult value after the expiration of the effectnach should work better.


Tech:


  • The (invisible) chests of merchants in Ark (strangerquarter and Marketquarter) were placed deeper into the earth. Hopefully they now cannot be activated anymore by the player.

  • The stuck while placing objects should occur less frequently.

  • "Talent: Ghostwalk": Invisible LOS-Check-Actors do not spam into the save and do not pull enemies anymore. Futhermore the player will not be teleported behind enemies during the onEffectFinish.

  • Riverville: Tarhutie and Sura are now essential (this means that wolves can't kill anymore).

  • Name changes of some "pile of dirt".

  • Renamed the "Death Breath" spell books.

  • 2 scripted firep are unscripted now (old scripts caused an empty Messagebox).

  • Deleted _48E_Frostelementar (Frost Elemental) and plant in the unreachable Cell "Vyn, (0, 0)".

  • Added Message _00E_Game_UnlockNeedsSkill. Appears as a replacement for the previous message box while lockpicking a too heavy lock. Next patch it will be fixed completly. Added some messages for "meditation", "mark", "return", "teleporation" and NQ11.

  • Replaced Skyrim book "A Cake and a Diamond" in "Ark, Fat Leoran" by an Enderal book (_00E_BookLandscapesEnderal03).

  • ArkMarket: one more signpost is working.

  • Various ineffective and outdated scripts removed. Thank you to Arthmoor for finding them.

  • Various Typos fixed.

  • NPCs should not stay in front of doors while they actually should pass them.


Localization:


  • Questname changes:

  • Bad Vibes -> Bad Vibrations

  • Contingencies -> Eventualities

  • A New Land -> A New Beginning

  • Wave Taming -> Taming the Waves

  • Part of Something Meaningful -> Part of Something Momentous

  • Shards of the Past -> Fragments of the Past

  • Into the Depths -> Into the Deep

  • Salvation of Us All -> Black Light
Comments: 3
08.16.2016 - 23:13
Enderal '''Patch 1.1.1.1'' now online and dowloadable!
Patch 1.1.1.0 includes a map fix.
Patch 1.1.1.1 is a launcher fix.

Feel free to visit the patch overview in our wiki

Important information:


  • The bards are currently only in German but they will be localized and patched as fast as possible.


  • The German messages (in the upper left corner) can't be localized yet via string (as they are debug.notifications) - we are working on it and patch it as fast as possible.
    It could take a while to fix these messages but feel free to report them at the bugtracker. This helps us in finding all notifications we have to patch.

  • If you experience blackscreens or sound stuttering with the film sequences/intros disable OneTweak (Launcher option) and disable the checkbox of window mode.

  • If the "Level up!" message stays on your screen forever: this is a known Skyrim bug with a 4k resolution.The only "fix" atm is to open up Translate_English.txt in: C:\program files(x86)\Steam\steamapps\Skyrim\data\Interface or ...\SteamLibrary\steamapps\Skyrim\data\Interface .

    At the entry "$LEVEL UP" replace the "LEVEL UP!" with a space (do not simply delete it, but instead replace it; and leave that big space between the $LEVEL UP and the LEVEL UP! in place)

    Save the file. The notification won't appear anymore.

    If a normal space does not work, try to use a non-breaking space. To make one press and hold the Alt key and then type in 255 (important: You have to press the numbers on the numpad, NOT with the numbers above the letters).
    Finally let go of the alt key and a non-breaking space should have been created.

    Warning: There also won't be anymore LEVEL UP! notifications if you actually level up.



Changelog:


Localization:

  • Several spelling errors and missing translations fixed.

  • Also fixed several dialogue lines, which were either untranslated or had some missing words.

  • The illustration at the last page of "The Disciplines of Magic - Entropy" is now displayed properly.

  • King Lewd and the Maidservant Devotia now properly displays its text.

  • Some lip sync fixes.

  • Added missing voice files.


Launcher:

  • launcher detects corrupted installation files.

  • 32 bit support added.

  • The Enderal launcher directory search is now deactivated when within a Skyrim like directory.

  • Backup manager bugfix.

  • Steam launch on launcher start re-implemented
Comments: 25