this time I want to take a closer look at the soundtrack of Enderal, which currently encompasses more than 4 hours of music composed by Marvin Kopp, Nicolas Lietzau, Simon W. Authenrieth, Andreas Makusev and several others.
Enderals soundtrack uses mainly 2 tracks as leitmotifs:
As exploring in Enderal usually is far from peaceful there are also several action/battle themes which are unique for the area you currently visit, too.
When you are neither exploring nor battling you will often hold talks with several people in the vast world. Among those there are many important people such as your 2 followers and comrades Jespar and Calia. These people all have their own character themes which capture their emotions and way of living.
Calias theme is Two Souls, Jespars Every Day as the last
"You wouldn't", Qalian responded. "The Black Libra can't be shattered, as much as a forbidden thought can't be erased. You can prohibit it by lay, you can burn writings about it, but it will never vanish. This trial, it is not about loyalty", he continued. "If you weren't loyal, I would have killed you long ago."
"What is it about then?"
In order to not let the year end without any new material, here's the 8th, and second-to-last chapter of the Butcher of Ark!
A very turbulent, intense and productive year is nearing it's end - However, we do not have a big Christmas update to present you with. Why is that? It's simple: Because we're knee-deep into bugfixing, cutting voice-files and finishing the English translation (and setting up the framework for the localization). As tedious as these task may be sometimes - there are moments, when we are extremly proud of what Enderal has become. Yes, it will have it's flaws, but we think it's safe to say that it will provide you with a unique experience.
So, usually this would be the point where we provide you with a release date, wouldn't it? Sadly, we won't - the pressure we feel is big enough as it is, and we don't want to risk the project losing quality because of a date set in stone. That's the advantage of being a non-commercial project: You can say things as they are.
That much said, we wish you a merry christmas and a good start into the new year. And, soon enough, an exciting journey through Enderal.
since the German localization has come close to completion, we're currently looking for help with the English version of Enderal, particularily with in-game texts such as items, messages, books, et cetera (the dialogue's translation is almost finished.). Perfect understanding of the German language is a must, English as a mother tongue is a plus, but not obligatory. Also, you should have a basic understanding of the CK and be serious about helping us out.
Even though our English-speaking fans won't be able to understand much, here's nonetheless a sample of the German localization of Enderal. It is close to completion now, and all in all, Enderal features roughly about twice the amount of dialogue as games such as Dragon Age: Inquisition (We repeat: That's an estimate. ).
The English localization is in the making. Right now we're still translating the script, but a lot of Voice Actors have already agreed to help us. Reaching the same, professional level as in the German version will be hard, but hopefully do-able.