05.24.2015 - 16:05
We tweaked the shading for Enderal. The results are significant less pixel fragments in real-time shadows and a "softer" lighting of our scenes without any significant performance loss.

Comments: 1
05.13.2015 - 18:28
Good day!

The first days of summer have finally arrived and the temperature’s rising. But don’t worry, despite the temptation to go outside, Enderal is advancing well.

Regarding the recent events, namely the furor around the announcement of the “Paid Mod”-feature, we would like to take this opportunity to express our thanks to all those who, since the early stages of development, supported is by donating. Even though Enderal is realized on an entirely non-commercial basis, there are still costs we have to cover, such as server maintenance. Whenever there’s a plus, we invest it in ways that benefit Enderal – for example, by means of new tools and software.

Here's an example:

Here you can see the new Leather armor and a Kilean Saber. Both models were created in 3DS Max and textured with Quixel.

We’ve also been contacted by some of you who wanted to know if there are any other ways to donate except PayPal. For those of you wishing to express their support, new options to donate will soon be implemented.

Here’s another piece of good news:

It is now ready for download. Enjoy!

Last but not least we want to direct your attention to the Kickstarter Campaign of our friends from Fairytale Distillery with their game called “Das Tal”. We think it’s a cool project and deserves to be backed – just take a look for yourself.

That being said, enjoy the upcoming summer!

Kind regards,

04.23.2015 - 23:31
Short news of the day:
We won't sell Enderal via the Steam Workshop. We keep our promise and Enderal will be available for free.
Comments: 13
04.01.2015 - 15:05

Since our last news mainly revolved new in-game material – thanks again for all the positive feedback! ? - today we’d like to present you a new feature: “Define your experience”. We’ve put a lot of effort and thought into it, and we hope you’ll like it!

First off, some introductory words: A lot of design choices in games are nowadays driven by economic interests and factors. We don’t like this trend, and we do not intend to follow it - mainly because we believe that games should be made for players.

This credo also includes providing room for players to shape their own gaming experience. A lot of recent games (especially those made by “politically correct” studios) don’t provide this room – instead, they force their own political and moral convictions on players, both on an obvious and a subtle level, entirely ignoring whether these convictions are accordable with those of the player.

We believe this is wrong, and thus designed our new “Define your experience”-feature. Already when installing the game, the player will – with the help of some easy-to-understand parameters - be able to take influence on the gaming experience itself. Those who, for example, feel their personal faith or moral convictions to be infringed upon by the depiction of different ethnicities, are now able to exclude them from the world of Enderal, just by means of some simple clicks.

We hope you’ll like this feature as much as we do, and are confident to have taken a decisive step in the maturing of the Video Game-medium.

Kind regards,
03.31.2015 - 21:04
Today PCGamer released their big Enderal feature.
Read on three pages what you need to know about Enderal.
Comments: 0
Link to topic: PCGamer feature!