Die Suche ergab 23 Treffer
- 30.09.2016 16:22
- Forum: Quest Guides / Help
- Thema: Bank interest not working
- Antworten: 5
- Zugriffe: 2320
I'm pretty sure this has to do with time scale, quests often set time scale to 0 or 1 and sometimes it's not reverted back to it's default value which means game time is stuck or equal to real life time, you can check that by using this command: show timescale You can then modify this value to 10 (d...
- 30.09.2016 16:11
- Forum: Discussion
- Thema: Very disappointed in Enderal
- Antworten: 13
- Zugriffe: 19978
You are probably expecting too much, not sure a true revamp of the combat system is possible, the game engine is what it is and modders even as talented as SureAI can't do that much about it (I guess), if the combat is too easy try increasing the difficulty (the option is here for that purpose).
- 22.09.2016 11:36
- Forum: Questions, Critique & Wishes
- Thema: Respeccing [solved]
- Antworten: 11
- Zugriffe: 7752
Hi, I recently unlocked the "desintegrate" perk, I didn't give it enough thought because this skill doesn't work well with a necromancer playstyle since corps are turned to ashes they cannot be revived or used for healing purposes (using "devour soul"), unfortunately I realized this a little too lat...
- 20.09.2016 07:11
- Forum: Modifications
- Thema: Compatible Mods
- Antworten: 198
- Zugriffe: 99886
First of all im german and my english isnt really good. The german community created a compatible modlist, that will be updated, when we find a new compatible mod. We dont want Texture mods, because most of them work, but some dont. The incompatible Texture Mods are in the list. We created the list...
- 20.09.2016 06:34
- Forum: Discussion
- Thema: Ingame explanation for Magic
- Antworten: 6
- Zugriffe: 1534
You're right, I've completely forgotten about the arcane fever! That kind of spell should definitely have impact on arcane fever. My question is what makes a spell hard to cast? What are the criteria? I guess the more unlikely to happen it is the harder it is to cast?
- 19.09.2016 11:20
- Forum: Discussion
- Thema: Ingame explanation for Magic
- Antworten: 6
- Zugriffe: 1534
Yes that's also what I was thinking, on the order hand it's pretty easy to revive dead enemies so why it would be so hard to kill them right away instead? (from a lore perspective I mean, from a gameplay perspective it's obviously a game breaker). I can imagine a legendary grade sinsitrope spell (or...
- 17.09.2016 20:55
- Forum: Support
- Thema: Possessed Person who cannot be killed?
- Antworten: 6
- Zugriffe: 1590
I had one following me too, yelling and screaming, I didn't want to kill him since he didn't attack me even though he was marked as an enemy (red dot), unfortunately for him we encountered skeletons who took care of him. I guess the solution is to lure him to the wildlife/undead fauna or any other n...
- 17.09.2016 20:50
- Forum: Discussion
- Thema: Ingame explanation for Magic
- Antworten: 6
- Zugriffe: 1534
Hi guys, I'd like to discuss the explanation the game gives to Magic, basically a mage is capable of perceiving the "Sea of Eventualities" which is called the Glance (am I right here?) and bring back to its actual dimension a part of this alternate realities which he has access to, this allow him to...
- 16.09.2016 11:27
- Forum: Questions, Critique & Wishes
- Thema: [suggestion] Enchanting and alchemy
- Antworten: 3
- Zugriffe: 8996
Yeap enchanting is too powerful at level 15
- 15.09.2016 11:34
- Forum: Modifications
- Thema: Music mods?
- Antworten: 3
- Zugriffe: 1804
Adding the original Skyrim soundtrack to Enderla's to have some turnover could be interesting, we could use some music turnover instead of the "one theme per region" setting...