Compass Disabled?
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Hey guys, sorry if this been dealt with before, but im really desperate about getting rid of that pesky compass, and for the life of me i cant figure it out. I have tried couple of ways, converting mods from oblivion,xml files modifications, but nothing seems to work. Does somebody have any clue or how to achieve it or have deal with the problem before? Any help appreciated, this Nehrim is hell of an awesome achievement and i want to experience it in its fullest
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Holomay
Enderal Team
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I guess that Mandos wants to play Nehrim with as less user interface elements as possible. I'm afraid I don't have much advice to offer. Have you tried Immersive Interface?
http://planetelderscrolls.gamespy.com/V ... ail&id=717
http://planetelderscrolls.gamespy.com/V ... ail&id=717
"Please don't try to make things nice! All the wrong notes are right."
-- Charles Ives (1874–1954), in a note to his copyist --
I have figured it out, a little mod called Compass Marker Reducer is compatible, and to clarify what i was after let me just paste part from another topic where i have explained this:
As far as map markers goes, this was nearly game breaking in Nehrim for me. In Oblivion i didnt mind it as much, because the dungeons were numerous with almost no reward for completing, but in Nehrim you know that in those 10 dungeons out of 15 in the area is the set armor, so systematically clearing dungeons while you are scanning for their location from the road is killing the exploration aspect...in a game which one of the main focuses is on exploration.
thats pretty much it
As far as map markers goes, this was nearly game breaking in Nehrim for me. In Oblivion i didnt mind it as much, because the dungeons were numerous with almost no reward for completing, but in Nehrim you know that in those 10 dungeons out of 15 in the area is the set armor, so systematically clearing dungeons while you are scanning for their location from the road is killing the exploration aspect...in a game which one of the main focuses is on exploration.
thats pretty much it
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Holomay
Enderal Team
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Hey Mandos, are you talking about this mod?
http://planetelderscrolls.gamespy.com/V ... tail&id=90
And did you have to change anything to make it run with Nehrim?
http://planetelderscrolls.gamespy.com/V ... tail&id=90
And did you have to change anything to make it run with Nehrim?
"Please don't try to make things nice! All the wrong notes are right."
-- Charles Ives (1874–1954), in a note to his copyist --
Hmm, it might be, but i downloaded it from here
http://oblivion.nexusmods.com/mods/1878
I dont remember changing anything, but if i did it was just the simplest action in TES4EDIT, which is changing parent master file from oblivion to nehrim, but again, i dont remember doing it, since i have tried and modded plenty of mods in effort to make them work. I believe that this one worked right out of the box.
http://oblivion.nexusmods.com/mods/1878
I dont remember changing anything, but if i did it was just the simplest action in TES4EDIT, which is changing parent master file from oblivion to nehrim, but again, i dont remember doing it, since i have tried and modded plenty of mods in effort to make them work. I believe that this one worked right out of the box.
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