Hey Wow and thankyou very much.
Will install Choccy Elves tomorrow (just fell asleep and have had to peel my face off my keyboard) and I'll give it a whirl.
Thanks again.
Mod conversion requests
Moderator: Moderatoren
micalov hat geschrieben:Try that, quick edit in tes4edit and CS, for chocalate elves, balanced to match Nehrim races but no NPC reactions setup, for the latest version of English Nehrim.
Just install chocalte elves the normal way and activate the ESP after Nehrim English.(dont install/activate the default race ESP's)
ps. its not been tested in game but should work fine, same way added a few custom races. If theres a problem just whine
Working perfectly, thankyou very much Micalov.
revol hat geschrieben:Can somebody PLEASE convert DZ Auto Harvest?I'm working on converting my own Gather Ye Rosebuds http://www.tesnexus.com/downloads/file.php?id=14259 for Nehrim use.
http://www.tesnexus.com/downloads/file.php?id=17984
Well, not converting it directly, as it has some special Nirnroot processing, and also it's a spell which you cast to harvest at will.
Since magic is verboten in Nehrim, I'm rewriting it to work when you equip the "Holy Hand Scythe Of Antioch" so you can use it in cities without ending up in jail.
I've got a basic version working quite well now, I just hotkey the HHSOA, and when I whack the hotkey, voila, it harvests all nearby stuff perfectly.
And since it's just a miscellaneous item, it doesn't actually equip, so it doesn't mess up your gear, it's just a mechanism to do the harvest that doesn't involve casting a spell.
It does not auto-harvest, for the simple reason that I don't like autoharvesting, I prefer to decide for myself if or when to harvest in any particular spot.
It's just how I prefer to play, and like most modders, I mod for myself and then if I think it's useful I'll release it.
Thing is, I need to work out the right balance within Nehrim. Mostly plants come in tight clumps so it doesn't need a huge range, and I want it to level with you, so I need to rework the range algorithm. I also need to decide whether to harvest special plants or just let you know there are some around, so you still have to do some of the work yourself.
If you're interested in being a guinea pig for it, pm me. It needs OBSE, the current stable release v18 is fine.
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Bettler
- Beiträge: 4
- Registriert: 07.10.2010 20:15
Is there supposed to be a quick and easy way to convert most Race mods?
I have a ton of race mods I'd like to convert but seems too much trouble to ask someone to convert them all (well, maybe it's actually just 3...but still) so i want to know the way to do it myself.
They all require Oblivion.esm as master and i heard converting mods that have that master can be very annoying.
I have a ton of race mods I'd like to convert but seems too much trouble to ask someone to convert them all (well, maybe it's actually just 3...but still) so i want to know the way to do it myself.
They all require Oblivion.esm as master and i heard converting mods that have that master can be very annoying.
Open ESP in tes4edit, in file header of the ESP change oblivion.esm to Nehrim.esm, delete any spells/worldspace/quest/NPC's the ESp might add ect leaving race, eyes hair, for balancing purposes change the stats to match default races in CS afterwards its pretty much in it most cases.
Could anyone convert this leveling mod for me? I hated grinding for attributes more than anything else in vanilla oblivion. And of course I just have to have those sweet sweet +5 modifiers every time . http://tesnexus.com/downloads/file.php?id=2691
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Schurke
- Beiträge: 28
- Registriert: 26.09.2010 11:05
- Danksagung erhalten: 2 Mal
heshmkii hat geschrieben:Could anyone convert this leveling mod for me? I hated grinding for attributes more than anything else in vanilla oblivion. And of course I just have to have those sweet sweet +5 modifiers every time :D . http://tesnexus.com/downloads/file.php?id=2691No need for conversion. Just change its master with TES4Gecko or Wrye Bash.
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Grünschnabel
- Beiträge: 2
- Registriert: 14.10.2010 19:53
I am hoping someone can convert or write a drop-lit torch mod. ( e.g. ROM drop lit torches at TES Nexus http://www.tesnexus.com/downloads/file.php?id=34644 ). This would make combat in the dark caves of Nehrim a little more comfortable for me. I have never written an Oblivion mod and I suspect the scripting required for such a mod would greatly slow any attempts I made.
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