My Gothic Breton Race has been converted for Nehrim if anyone's interested. The spells don't work at the moment, but I'll fix that at some point. It's just a Summoned Spriggan and a Companion Healing spell, so it's not a big deal if they aren't there. Everything else works as it should. It's male and female and supports most body replacers...HGEC and Robert's Male being default.
Link:
http://planetelderscrolls.gamespy.com/V ... il&id=4954
Screen Shots
Edited for spelling.
Mods for Nehrim
Moderator: Moderatoren
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Schicksalsbote
- Beiträge: 653
- Registriert: 30.08.2010 15:21
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Very nice. I like it : >
Just to be sure, did you change the starting attributes and skills to fit Nehrim slightly lower values than the original Oblivions?
Just to be sure, did you change the starting attributes and skills to fit Nehrim slightly lower values than the original Oblivions?
himmelslicht hat geschrieben:Very nice. I like it : >Err, no I didn't think about that. The stats are the same as for a vanilla Breton, with the same Abilities, ie Resist Magic and Fortify Magicka etc. I did change the skills to suit myself and I'll have a look at them when I get around to fixing the spells. Anyone who is familiar with the CS could change the stats or skills if they like for their own use. It's not an overpowered race, though my focus when playing is on magic and some marksmanship primarily.
Just to be sure, did you change the starting attributes and skills to fit Nehrim slightly lower values than the original Oblivions?
If I was a better fighter I'd probably use more of those skills, and believe me a wolf killed me in one hit at level one and rats were almost as lethal, so I don't really think the race is too strong. Now my present character is level seven and still has a battle with wolves since Oblivion's starting spells are absent.
That's not a complaint, but a compliment to Nehrim. I'm a Gothic 2:NOTR fan and that's how I like the game. The combat in G2 is more "real" than the in Oblivion and I can take on Orcs two at a time if I'm careful, but suicidal wolves and rats in OB...no!
Quick conversion ESP of Kafei's Armored Circlets. Buy from the light armor merchant in Erothin. Requires the meshes/textures from the original mod.
Dateianhänge
NH KDCirclets.esp
(43.98 KiB) 349-mal heruntergeladen
(43.98 KiB) 349-mal heruntergeladen
einnashe hat geschrieben:Quick conversion ESP of Kafei's Armored Circlets. Buy from the light armor merchant in Erothin. Requires the meshes/textures from the original mod.Thank you. This is a very nice addition.
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Stadtwache
- Beiträge: 54
- Registriert: 21.09.2010 09:03
- Hat sich bedankt: 1 Mal
Guys, somebody know a good mesh and texture optimizer to use for nehrim?
Especially for cities-buildings and trees.
Especially for cities-buildings and trees.
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Bettler
- Beiträge: 4
- Registriert: 19.01.2012 14:29
- Hat sich bedankt: 1 Mal
- Danksagung erhalten: 1 Mal
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Hi!
First of all, let me do a very very little presentation:
I'm a member of the team which translates Nehrim into French. So I'm a member of the French Translator Brotherhood (maybe some of you know us).
That all ^^.
I come here to share some of my work.
I've planned to convert some mod for Oblivion to Nehrim in order to fill our future Nehrim's section, and this is the first one I've done:
http://www.tesnexus.com/downloads/file.php?id=41492
It will be also available in French (I already did it anyway) when the translated version of Nehrim will be released. But I think you don't care about that ^^.
It adds a lantern which is more powerful than the others torches. It's a very little work, but with that I understand how to proceed to convert mod .
I hope this message is in the right section... if it's not, "excusez-moi", and please tell me where it should be posted!
First of all, let me do a very very little presentation:
I'm a member of the team which translates Nehrim into French. So I'm a member of the French Translator Brotherhood (maybe some of you know us).
That all ^^.
I come here to share some of my work.
I've planned to convert some mod for Oblivion to Nehrim in order to fill our future Nehrim's section, and this is the first one I've done:
http://www.tesnexus.com/downloads/file.php?id=41492
It will be also available in French (I already did it anyway) when the translated version of Nehrim will be released. But I think you don't care about that ^^.
It adds a lantern which is more powerful than the others torches. It's a very little work, but with that I understand how to proceed to convert mod .
I hope this message is in the right section... if it's not, "excusez-moi", and please tell me where it should be posted!
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