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IDProjectCategoryView StatusLast Update
0001788Enderal[All Projects] Balancingpublic2020-01-26 01:28
ReporterMu Shu FasaAssigned Tostuemper 
PrioritynormalSeveritymajorReproducibilityalways
Status resolvedResolutionfixed 
Summary0001788: Focus-violence does not work
DescriptionWith two points in focus-violence, apparitions are getting +10 to armor and no melee bonus. According to the description they should have +17 to armor and melee. Tested with multiple apparitions, same result. Phasmalism feels very weak compared to other builds, not sure if that is because of bugs and ai problems or it is just under-powered.

At rank one in focus-violence, the armor was working properly with +7 but still no melee bonus.

See screenshots here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1963560130
https://steamcommunity.com/sharedfiles/filedetails/?id=1963560089
Steps To ReproduceCreate an apparition
Spec into focus-violence
summon apparition
interact with apparition and check stats
TagsNo tags attached.
VersionEnglish

Activities

Mu Shu Fasa

2020-01-08 20:10

reporter   ~0003314

I've just been testing enchanted gear that adds health/mana/damage to apparitions. These enchantmets ALSO do not work. Perhaps it is the same bug?

Mu Shu Fasa

2020-01-08 22:50

reporter   ~0003315

After reaching tier 3 of Focus Violence, the apparition is gaining 13 armor 0 melee. According to the description it should have +30 for both. If I get a chance, I will test the other focus talents to see if they are working.

stuemper

2020-01-26 01:24

administrator   ~0003353

Last edited: 2020-01-26 01:28

View 2 revisions

I fixed all the issues with the perks “Phasmalist: Focus - Violence”, “Phasmalist: Focus - Shaman” and Phasmalist: Focus - Deviousness” for the next patch. Also slightly buffed some of them.
The Damage buff of the “Phasmalist: Focus - Violence” perk actually kinda worked, but the actual damage that the NPC does is not displayed in the stat menu (I haven't created the menu, so can't do much about it I'm afraid).

As for the enchanted gear, NPCs can only utilize some of the enchantments not all of them. In theory, there could probably be a system that tracks what enchantments they've got on their equipped gear and the system then applies the enchantments manually via a spell / magic effect of some sorts to the NPC. I have to think about it.

So I'll close the ticket for now. The enchanted gear issue is also noted in two other tickets.

Issue History

Date Modified Username Field Change
2020-01-08 19:07 Mu Shu Fasa New Issue
2020-01-08 20:10 Mu Shu Fasa Note Added: 0003314
2020-01-08 20:37 stuemper Assigned To => stuemper
2020-01-08 20:37 stuemper Status new => assigned
2020-01-08 22:50 Mu Shu Fasa Note Added: 0003315
2020-01-26 01:24 stuemper Note Added: 0003353
2020-01-26 01:25 stuemper Status assigned => resolved
2020-01-26 01:25 stuemper Resolution open => fixed
2020-01-26 01:28 stuemper Note Edited: 0003353 View Revisions