Enderal - Interactive Map
Explore the world map


09.29.2017 - 13:20
Enderal Patch is downloadable!
Feel free to visit the patch overview in our wiki!
Launcher version: A64
Patch size: ~70 MB


  • Fixed the Affinity system. Missing Affinity spells will be automatically added to the character after loading a save game from a previous version (the process might take several seconds). After investing a memory point in any skill tree, there will be a message displayed once regarding the affinity. This is part of the recovery from new bugs which were introduced in the previous patch. Thanks to gavrant!

  • "Divide and Conquer" (NQ12): Sila replies properly in the tavern if you convinced her with rhetoric.
  • "Divide and Conquer" (NQ12): Pus Beatle in Sila's house no longer respawns.
  • "Retribution" (NQ34): The quest can no longer be triggered again after finishing it once.
  • "The Void" (MQ02): Undefined property fixed.
  • "Part of Something Momentous, Part II" (MQ05): Fixed a potential property problem for gold and arrows.
  • "Part of Something Momentous, Part III" (MQ06): Upon choosing the plate armor at the temple smith, the player will also get the respective gauntlets and cape.
  • "Angel" (MQ11a): Calia no longer has two swords equipped. This might solve her unwillingness to fight.
  • "Forgotten Homeland, Part III" (MQ13c): Undefined property fixed.
  • "For the Greater Good" (MQ14): The quest will continue properly even if Lexil doesn't manage to lean over the parapet.
  • "Two Souls, Part V" (CQC05): Calia unequips her torch before the romance scene starts.

  • Fixed leaks in the Frostcliff Mountains, at the Sun Coast, in Castle Golden Ford, in Fortress Fogwatch, in Agnod, in the Crystal Forest, in the Powder Desert, in Old Askamahn, in Soul Bed, in Grave Caves and in Deepdiggers' Gouge.
  • Fixed floats at the Farmers Coast, in the Abandoned Temple, in the Frostcliff Mountains, in the Heartlands, in the Undercity, at the Sun Coast, in Agnod, in the Crystal Forest, in the Powder Desert, in the Powder Mines and in Deepdiggers' Gouge.
  • Fixed navmesh in the Frostcliff Mountains, at the Sun Coast, in Agnod, in both player houses and in Soul Bed.
  • Fixed bleeds in the Frostcliff Mountains and in Soul Bed.
  • Fixed collision issues in Fogville, in the Undercity, in Agnod, in the Powder Desert and at the Sun Coast.
  • Fixed Z-Fighting in Agnod.
  • Fixed flow direction of a river near Riverville.
  • Fixed local maps in the undercity.
  • Fixed unlootable objects in the Frostcliff Mountains.
  • Removed spider webs in the player house.
  • Fixed persistence issue for a NPC at the farmers coast.
  • Increased performance in Soul Bed and Grave Caves.

  • Fixed a crash which was caused by having the Staff of the burning Call in the inventory or secure chest.
  • Removed various duplicated and/or unused actors, miscs, potions, poisons, armors, AAs, weapons and leveled lists.
  • Torches will be unequipped when starting to dig in a treasure mound or mining ore. Once the animation is finished, the torch will automatically be reequipped. Reduced the overall time it takes to dig treasure mounds. Thanks to gavrant!
  • Improved the code of the Hero Menu.
  • The lift in the Undercity mines now properly works the first time it is called. Removed useless scripts from various levers.

  • Iron shields and Skaragg Armor are now temperable.
  • Tempering Firm Leather Shoes no longer creates Firm Leather Arm Protectors.
  • A blueprint for the Rune Shield is now obtainable.
  • Firm Leather Shoes, Iron War Axe, Iron Battle Axe and Mace of the Righteous Path now can be created by owning their respective blueprint.
  • Fixed biped objects on the Robe of the Inner Fire and on the Novice Outfit.

  • Fixed aggression on some Ice Elementals.
  • Fixed factions of the Nehrimese Mage in Old Hatolis.
  • Nathalia, Fences and Hiulda are now essential.
  • Fixed grey face bug on Nathalia again.

  • Doors of rented rooms will function properly if the player decides to meditate inside the rented room. Doors will also close properly after the current rent is expired. Thanks to gavrant!
  • Secret doors won't be displayed as such.
  • Added a very important script to a very important door.
  • Fixed bench in the Dancing Nomad.
  • Improved the boards in both player houses: No more multiple purchase options and proper conditions.
  • Mannequins are now properly placeable in both player houses.

  • The boss fight in Brown Rock Cave is now more challenging.
  • Thief armor can now be enchanted.
  • Defence Robe uses a light armor enchantment instead of a mana regeneration enchantment.
  • Fine Steel armor needs Quicksilver instead of Malachite for tempering from now on.
  • Golden Pitcher is now sellable.
  • Shield Oakflesh is now really unique.
  • Unified the base value of all "The Path" books to 3 penny coins.
  • Increased the base value of the Blind Miner's Axe from 40 to 300 penny coins.
  • Unified weight of all blueprints to 0.1.
  • Reduced base damage of Bound Battleaxe (Rank II) from 30 to 22.
  • Increased mana cost for Blessing of Life (Rank IV and V) to 260 and 310.

  • Fixed the display of the skill Pickpocketing in the Hero Menu.
  • Fixed various typos throughout the game, adapted the Quest log and Objectives of "It Starts with the Dreams".

  • Ambient music will be removed when the Koppophon plays music.


  • The Assassin and Seraph affinity will be displayed properly.

09.13.2017 - 18:09
We are thrilled to announce a heavily requested feature for Enderal: an in-game Paper World Map! It will replace the current world map entirely.

You may recognize it from the Interactive Map on our website. It was mainly developed to be the in-game replacement and the Interactive Map was a follow up project.

  • Clean, readable map
  • Proper shore and coastlines, with no graphical glitches
  • Visible roads
  • Region names and borders
  • Mini-Map of Ark

We are not yet sure if we'll include the map in a normal patch or upon the Forgotten Stories release, but it will definitely be added to the experience soon.

Let us know your thoughts!

Artist: urst

Implementation: duncanlarsen1
Comments: 5
08.11.2017 - 17:53
Enderal Patch is downloadable!
Feel free to visit the patch overview in our wiki!
Launcher version: A64
Patch size: ~70 MB


  • Incorporated all fixes of the Enderal - Simple Fixes mod by ravenscans. Thank you! We recommend to disable/remove the mod if you used it.
  • Incorporated more fixes of the Enderal - Bug Fixes mod by reltilie / Ixion XVII. Thank you! A new version of the mod will probably be available soon.
  • Incorporated all fixes of the Enderal - Better World mod by Wurstkrieger. Thank you! We recommend to disable/remove the mod if you used it.

  • "Strange Horizons" (NQ02): The quest will finish properly when the player reaches 30 knowledge points.
  • "The Butcher of Ark" (NQ25): Improved objectives and fixed questlog - this only applies for new saves.
  • "The First Steps": (MQ03): Objective "Meet Jespar" no longer disappears when player comes near, but stays until player starts following Jespar to the temple.
  • "The Word of the Dead" (MQ07a): Fixed a bug which caused the player to get stuck outside the Aged Man's Manor during 4 a.m. and 6 a.m.
  • "Angel" (MQ11a): The scene near the crystal now has a timer failsafe, meaning that it properly runs even if Calia doesn't come close enough to the crystal.
  • "Every Day Like the Last, Part I" (CQJ01): The quest log will be displayed properly and the player won't earn experience points if the quest was failed.
  • "Every Day Like the Last, Part V" (CQJ05): The player controls will be enabled properly if the player chose to not romance Jespar.

  • Fixed leaks in Miners Cabin, in the Golden Sickle Office, in Monastery Westgard, in Old Ishmartep, in the Powder Mines, in Old Yogosh, in Thalgard and in the Pirate Grotto.
  • Fixed floats at the Suncoast, in the Heartlands, in the Powder Mines, in the Powder Desert, in Old Yogosh, in the Pirate Grotto and in Goldenforst.
  • Fixed Z-fighting at the Suncoast, in the Golden Sickle Office, in Old Ishmartep, in the Suntemple, in Old Yogosh and in the Pirate Grotto.
  • Fixed Occlusion Planes in all quarters, in the Undercity, in the Suntemple, in a few Heartland dungeons and in the Heartlands.
  • Fixed bleeds in the Heartlands, in the Golden Sickle Office and in the Butcher's house.
  • Fixed lighting in the Golden Sickle Office, in the Butcher's house, in the Plentyson's house, in the Abondonned Ruin and in Marek's Farm.
  • Fixed navmesh in the Dark Valley between the Myrad Tower and Keltyzar.
  • Fixed collision and visibilty issues in the southquarter.
  • Fixed activator in the museum.
  • Fixed various inconsistencies in Old Soltyris.
  • Improved Performance in Monastery Westgard (via rooms and portals).

  • Fixed Mushroom Culture, Holly (potted) and all lightsources for the hosuing system, they are now properly placable in the player houses (purchasable at the bank).
  • Added Sharpening wheel and Massive Chest to the housing system (purchasable at the bank).
  • Fixed mesh for the elk cow trophy for the housing system.

  • The talent Qyranian Stance works now properly on all three ranks.
  • Added better conditions for the perk Keeper: Conditioning.
  • The scrolls Scroll of Boon (Rank I-II) now increase arcane fever properly.
  • Tempering is now possible for the following weapons: Silver weapons, Hunting Bow, War Axe of the Righteous Path, Warhammer of the Righteous Path, Steel War Axe, Dunehome Steel Sword, forged Iron Battleaxe, Iron War Axe, Skaragg weapons, Hatchet, Old Sword, Rune Greatsword, forged Rune Greatsword, Brittle Longbow and Sunborn weapons.
  • Added blueprints for Hunting Bow, Iron War Axe, Iron Battleaxe and Dunehome Steel Sword.

  • Fixed Bura Chopper's AI packages.
  • Beds in Marek's Farm can't be used anymore by the player.
  • Cooking pot in the SHOAE Inc. building can be used by the player.
  • Fixed multiple factions.
  • Fixed various flags in leveled lists, to prevent vendors from having the same items multiple times in storage instead of a more diverse offer.
  • Idle Marker behind the lectern in the Noble's Quarter can now only be used by Prince Mith.

  • Fixed the model for Amulet of the Entropist.
  • Fixed a priority issue with the novice outfit of the Holy Order, also with the Fine Leather Gloves.
  • Fixed outfit on a undercity guardian.
  • Fixed biped object for seagulls and horse armor.
  • Fixed races for various items and templates.
  • Fixed a waterfall and a sword mesh.
  • Made the message of the Weird Stone in Dal Galar's Smithery localizable.
  • Deleted unused music lists.
  • Deleted duplicates of tempering recipes: e.g. for Aeterna Bow and Bow of the Righteous Path.
  • Deleted unused cells and worldspaces.

  • Reduced healrate of the perk Vandal: Fury Driven by a large amount.
  • Ring of Magic Resistance has it's proper enchantment, which got reduced in it's effectiveness.
  • Fortify One-handed Enchantments now really only affect One-handed weapons.
  • Sunborn Mages use the Sunborn Axe instead of the Skarrag Axe, hence they do more damage in Melee Combat.

  • Fixed typos in various quest logs, objectives and dialogues.
  • Fixed typos in various books and notices.
  • Fixed various missnamings of weapons, NPCs, placeable items, blueprints and some other objects.
  • Fixed various typos on some spells and their effects, also improved their legibility.

  • Added proper conditions to various generic dialogue lines.


  • Races and some books will be displayed properly.

08.08.2017 - 22:07
Greetings Prophets and Prophetesses,

I originally posted this on my Facebook page, but I think it's relevant, so I'll share it here as well!

It's been a bit quiet lately, and some people have asked me whether the DLC project is still alive - let me reassure you, it absolutely is. The team is still working hard, and I'm trying to get work done whenever I can.

The main reason I haven't been able to contribute nearly as much as I would have liked to, is because I was offered a very good position as a writer for Grimlore Games in Munich, working on the recent instalment of the Spellforce series. It was meant to be part-time, but due to the insane work-load it became a full-time job (more than that actually, but luckily I get all overhours paid). I also work on the week-ends, so you can imagine that I have not been able to contribute as much as I would have wanted to. Also, I have gotten back into making music (a hobby which I almost entirely dropped for Enderal) and am investing a lot of time into my novel (of which I've already finished the first draft, 550 pages, and which will be done this year).

The good news is that the writing for the DLC is close to completion already, so that the team isn't running out of task anytime soon. The bad news is that I feel bad getting financial support from you guys while contributing so little to the actual project.

In other words: The DLC will take a little longer than planned, but it will definitely be released - we're continously making progress, just not as fast as we did when I worked 50-60 hours a week. I thought about sharing the Patreon income with these on the team who are still working as hard as before, but if any of you guys want to withdraw your pledges, I fully understand.

We'll keep you posted!
Comments: 0
Link to topic: Little update
08.08.2017 - 19:11
Hi guys,
We now have an Interactive Map of Enderal on our website! Check it out!

You can switch between different styles of the map in the upper left corner. A search function for certain locations is in the upper right corner. When clicking on a location you will get its coordinates and a link to its respective wiki article. Keep in mind that the wiki is still incomplete and not every location as an article, new contributors are always welcome!
A Wiki version of the map can be looked at here.
At the moment the map is only available in english, but we also work on a german version.

A big Thank you to everyone involved:
"Paper" Map by urst
"Realistic" and "Regions" maps by WeathermanSweden
Map Icons by Bethesda
Map code und Icon positionierung by Davipb
Fonts by pia-frauss.de

Have a nice day!

We expanded the interactive map:
It is now available in german, furthermore the regions map was updated and is now more detailed, last but not least a tree map was added.
You can check out the updated english version on our website and wiki.

Thanks to WeathermanSweden for the new maps and to Davipb for the implementation.
Comments: 2
07.22.2017 - 17:30
Update: We got our Facebook page back :D

Hi guys,

from now on we have a new official Facebook page. If you liked our old page, we recommend to head over to the new one.

You probably ask yourself why we leave behind an established page with around 12k likes and good reach.
The reason is pretty simple: We have no control over the old page anymore, because it got hacked. We tried to reclaim the page for over a month now, but without success. Therefore we were forced to create a new Facebook page.

We see us over there!
Have a nice weekend everyone :)
Comments: 0
06.11.2017 - 16:44
Enderal Patch is downloadable!
Feel free to visit the patch overview in our wiki!
Launcher version: A63
Patch size: ~80 MB


  • Fixed or replaced meshes on some bushes, some trees, the black stone, a sword and fixed textures on explosions.
  • Incorporated many fixes of the Enderal - Bug Fixes mod by reltilie / Ixion XVII. Thank you!
  • Incorporated 1st Person Candlelight Fix by Savaas. Thank you!

  • "The Voice from the Water" (NQ15): Fixed an entry in the Quest Journal.
  • "Art of Combat" (NQ31): The blademaster book now triggers the respective objective.
  • "A New Beginning" (MQ01): Fixed a faulty Arcane Fever Message.
  • "Deus Ex Machina" (MQ07b): Added two Failsafes to prevent Lishari from hanging around in Ark.
  • "Deus Ex Machina" (MQ07b): The player has one second to orientate himself before the bells start ringing in the vision.
  • "The Lion's Den" (MQ09): Tealor's GhostShaderFX plays, but only after he is enabled.
  • "A Song in the Silence" (MQ11c): The pale weather gets removed properly after teleporting out of Rynéus' House.
  • "Black Light, Part II" (MQ12b): The aeterna bards at the Market Place in Ark won't play during the siege.
  • "Forgotten Homeland, Part III" (MQ13c): The attacking Steelbird reacts better to pathfinding failure.

  • Fixed leaks in Dal'Geyss' house, on the Halfmoon-Isle, in Old Dothûlgrad, in Goldenforst, in Castle Dal'Galar, in the Frostcliff Mountains, in the Dancing Nomad, in the Dark Valley, in Lightgrove, in Duneville, in Ark's Gate House, in the Chronicum, in the Noble's Quarter, in Rynéus' house, in Monastery Westgard and at the Western Coast.
  • Moved the teleport to the South Quarter closer to the Myrad Tower.
  • Optimized a few things in the Star City.
  • Redesigned one interior tower of Fortress Rockwatch due to invisible walls and other small problems.
  • Fixed collision in Old Ishmartep, in Fortress Rockwatch and in the Stranger Area in Ark.
  • Fixed navmesh at the Farmer's Coast, at the Suncoast and in the Abandoned Temple.
  • Fixed floats at the Suncoast, in Silvergrove, in the Dark Valley, in Lightgrove, in Duneville, in Fortress Rockwatch, in Yerais' house and in Thalgard.
  • Fixed Z-Fighting on the Halfmoon-Isle, in Ark and in Lightgrove.
  • Fixed bleeding in Fortress Fogwatch.
  • Fixed lighting in the Old Myrad Hall.
  • Fixed Rooms and Portals in Lightgrove.
  • Fixed Doors and Doormarker distances in Goldenforst, in the Heartlands, in the Undercity and at the Suncoast.
  • Filled some empty areas on the Halfmoon-Isle and at the Farmer's Coast.
  • Repositioned a few things in Kurro's Shop.
  • Removed unused activators from Old Sherath.
  • Removed various unused map markers.
  • Removed an unused cell.
  • Removed duplicated chests in the Whisperwoods.
  • The player can't access Finn's inventory anymore.

  • The spell "Bound Bow (Rank I)" works again as intended.
  • The spell "Bound Bow (Rank V)" now summons its own bow instead of the Rank IV bow.
  • Fixed a bug which caused summonable and revived creatures not to be summoned / revived due to high magic resistance on the player.
  • Removed unused counter effects on the spell "Summon Oorbâya (rank I)".
  • Removed unused conditions from the spells "Divine Shield (Rank I-VI)".
  • Fixed magnitudes on the spells "Panic (Rank III-VII)".
  • The spells "Magelight (Rank I-IV)" should be more useful in first person due to repositioning of the nif.
  • Fixed a bunch of magic effects.
  • Fixed two potential bugs which prevented "Blessing of the Wise One (Rank II-III)" from being applied properly. Also the blessing should increase all primary skills from now on.

  • The perk "Keeper: Shield Stroke" works properly, creating a 10 percent chance to disarm the enemy when powerbashing with a shield.
  • The perk "Focus" reduces the mana cost of spells by 33% according to the description (prior 34%).
  • The perk "Sinistrope: Bone Judge" is now working as intended, increasing the duration of revived undead (it used to increase the duration of all spells cast at undead).
  • The perk "Elementalist: Unleashed Might" has now it's proper additional effect: Reducing the spell cost of other ranks than master by 10 percent.
  • The perk "Trickster: Thief Apprentice" can't be learned anymore without choosing one of the three previous perks.
  • The perk "Vandal: Fury Driven" should work properly.

  • Removed Unique Flag on Steppecrusher due to multiple references.
  • Added default Race namings.
  • Fixed races on various hoods and backpacks.
  • Fixed biped objects on Arps and Fleshconstructs.

  • Removed Encounter Zone from Glimmerdust Cave and Alfrid's House.
  • Fixed AI package order for Hella Suppersnack and Apprentice Avira.
  • Fixed various factions.
  • NPCs should react a bit better to crimes committed by the player.
  • Fixed some ownership inconsistencies of beds in taverns. The bed in the Undercity tavern "The False Dog" can be rented and used properly.
  • Removed a few unused entries from the Masterfile.
  • Fixed an issue with the riddle in Tannerman's house in Riverville.
  • Added a global variable for patches (_00E_PatchGlobal: this patch = 1200).

  • Fixed a lot of keywords on ingredients, weapons, armors etc.
  • Fixed various lists from which loot gets generated.
  • The self crafted "Rune Battle Axe" works now as intended. "Silversteel daggers" can be tempered. Fixed crafting bugs with the finesteel armor.
  • Housing furniture can now also be crafted, even if the player has multiple similar blueprints in their inventory. Mannequins can now be placed properly.
  • Added better functionality for the "Horseflute".

  • All elementals should be resistant towards effects of their own elements.
  • Summoned creatures now won't flee and help allies.
  • Fourtusks no longer join the fray when the player is fighting other animals.
  • Tomb guardians of Old Ishmartep have a proper aggro radius.
  • For the duration of the transformation, "Arveldhiin the Wanderer" is invulnerable.
  • Wildlife won't drop gems (and similar) things after death.

  • All bound weapons scale with Entropy.
  • Reduced damage of the "Bound Battle Axe".
  • Fixed the value of the spellbook "Boon (Rank II)".
  • The spell cost of "Fire Cloak" gets reduced by the perk "Elementalist: Elemental Adept" instead of "Elementalist: Elemental Apprentice".
  • Reduced damage on most elementalism spells about a small amount.
  • Rearranged the leveled list for spells, slight changes to the spell levels applied.
  • The spell "Lightning Cowl" has two ranks, the spell "Provoke" now has a first rank.

  • Unified key weight (set to 0).
  • The dagger "Corpse tooth" can't be enchanted or disenchanted anymore.
  • The first three books of the "Butcher of Ark" series are now more rare.
  • Adjusted damage values, speed, reach, weight and penny coin values for some early game weapons.
  • Adjusted values of penny coins in money bags, they can't be empty anymore, lesser chance for high amounts of gold in bags.
  • Adjusted values / contents of big coin stacks, coin barrels and gold ingots stacks.

  • Fixed various typos throughout the game.
  • Less cluttered Active Effects Tab.

  • Fixed block sounds on a few weapons.
  • Fixed sounds on various keys.
  • The bards and the music no longer play simultaneously on the market place.
  • Fixed a condition issue on Jespar's dialogue about his scar.
  • Golden Sickle dialogue properly conditioned.
  • Better condition on Erica Braveblood's hello after her quest "A Touching Effigy" (NQ17) ended.
  • The sound of Starling capsules is now quieter during the quests "Forgotten Homeland, Part III" and "Brave new World" (MQ13c, MQ18a).


  • Added backwards compatibility for the horseflute.

  • Added missing strings of the Update.esm.


  • If it's not possible for the Launcher to replace the configuration files properly during the uninstallation, it can now edit the files of Enderal in a way, that Skyrim should work again properly once the uninstallation is over.


  • The Enderal launcher does work properly, even if Skyrim never was running before the Enderal installation.


  • The Enderal launcher got a small update.