Questions about making a mod
Verfasst: 02.10.2019 13:41
I am making a mod that has Entropy's bound weapon damage scale based on skill level. My current changes are....
1) Change Mystic Binding to instead of a flat 25% boost to bound weapons, it instead increases bound weapon damage based on the Entropy level. Formula I am using is:
Mod Attack Damage: Value *= 1 + ConjurationMod x 0.01
At level 100 it should double the base damage of the weapons. That overall is half working (Scaling, but scaling wrong, lower than it should), but the scaling stops after 100. If I boost entropy to 110 or something the weapon damage doesn't go higher at all, even if I boost the base damage to some insane number the boost stops at level 100.
And with the Bound Bow, I have the base damage at 17, at entropy 100, it scales to 33 but again stops. But when I select an Iron Arrow, the base damage drops to 29. I thought the Arrow damage was set differently from the Bow damage.
So the Bound bow with 17 base damage and 100 Entropy SHOULD do 34 damage base with the Bound arrow doing another 8 damage to raise it to 42 damage.
What do i have wrong here?
My plans after I get this scaling done on this mod is to change Mystic Calling to a single point that scales the duration of bound weapons and summon spells based on Entropy skill and to introduce a new Mythic Spell Tome (Bound Armory) that includes the spells for a shield and the weapon types the bound weapons currently match. Plan on making it drop from the Dragon and follow the same scaling rules as the other weapons. Not sure how to do that with the shield as well.
Also want to induce different ranks of bound arrow to match the different ranks of the bound bow. Actually want the bound stuff to scale and not just get it all by spending a few memory points and not a single skill level.
Edit:
Here are some numbers: I selected and de-selected Iron arrows just to clear all Arrows from the bound bow just to get the numbers.
For the test, I had the base damage at 18 in creation kit.
Entropy level == 0 Base Damage == 18 which is what it should be.
Entropy level == 100 Base Damage == 27 which with the formula should reach 36 at level 100.
Entropy level == 200 Base Damage == 27 which is weird because it shouldn't stop when the resulting number in the formula goes over 2.00
1) Change Mystic Binding to instead of a flat 25% boost to bound weapons, it instead increases bound weapon damage based on the Entropy level. Formula I am using is:
Mod Attack Damage: Value *= 1 + ConjurationMod x 0.01
At level 100 it should double the base damage of the weapons. That overall is half working (Scaling, but scaling wrong, lower than it should), but the scaling stops after 100. If I boost entropy to 110 or something the weapon damage doesn't go higher at all, even if I boost the base damage to some insane number the boost stops at level 100.
And with the Bound Bow, I have the base damage at 17, at entropy 100, it scales to 33 but again stops. But when I select an Iron Arrow, the base damage drops to 29. I thought the Arrow damage was set differently from the Bow damage.
So the Bound bow with 17 base damage and 100 Entropy SHOULD do 34 damage base with the Bound arrow doing another 8 damage to raise it to 42 damage.
What do i have wrong here?
My plans after I get this scaling done on this mod is to change Mystic Calling to a single point that scales the duration of bound weapons and summon spells based on Entropy skill and to introduce a new Mythic Spell Tome (Bound Armory) that includes the spells for a shield and the weapon types the bound weapons currently match. Plan on making it drop from the Dragon and follow the same scaling rules as the other weapons. Not sure how to do that with the shield as well.
Also want to induce different ranks of bound arrow to match the different ranks of the bound bow. Actually want the bound stuff to scale and not just get it all by spending a few memory points and not a single skill level.
Edit:
Here are some numbers: I selected and de-selected Iron arrows just to clear all Arrows from the bound bow just to get the numbers.
For the test, I had the base damage at 18 in creation kit.
Entropy level == 0 Base Damage == 18 which is what it should be.
Entropy level == 100 Base Damage == 27 which with the formula should reach 36 at level 100.
Entropy level == 200 Base Damage == 27 which is weird because it shouldn't stop when the resulting number in the formula goes over 2.00