Project page


08.25.2016 - 23:44
Enderal Patch is downloadable!
Feel free to visit the patch overview in our wiki!



  • if an update gets corrupted during the download it should redownload itself

  • Links are clickable in the readme etc.



  • order of MQ07a->MQ07b



  • "For the Greater Good" (MQ14): Scene MQ14_SC06_Interrogation does not stop by Combat/Death. Alias SC06_Traitor is now essential, and his Base Actor is ghost. This is intended to prevent conflicts with the scene (friendly fire etc.).

  • "Into the Deep" (MQ09a): SayOnce in Topic MQ08_IntoTheDeep_TempleInsideJespar02Topic replaced by a global variable. Could fix http://sureai.net:9898/browse/ERB-583 .

  • "A Song in the Silence" (MQ11c): Questmarker embed on Training Bow and arrows, to avoid misunderstandings like http://sureai.net:9898/browse/ERB-615 .

  • Constantin, Lexil, Lishari, Natara and Yuslan are no longer in the frakcion A_CrimeFaction. They should not attack the player anymore if there is a bounty on the player.

  • "A Song in the Silence" (MQ11c): Dialog conditions in Scene MQ11c_SC8_RyneusMentionWaterfall are now less restrictive. Should fix a potential cause for http://sureai.net:9898/browse/ERB-574 .

  • "All the Dead Souls" (MQ11b): A broken fix which was in the last patch is replaced by a working one. Adila should work.

  • A few Typos fixed. Replaced "machine room" by "generator room" in the journal of the quest "Apotheosis, Part II" (NQ26).

  • "Angel" (MQ11a): Plotstopper fixed which occurred if the player does not kill every undead in the library ( http://sureai.net:9898/browse/ERB-641 ).

  • "The Void" (MQ02): Failsave was built so that the dialog with Jespar on stage 35 continues correctly. Could fix http://sureai.net:9898/browse/ERB-587 (only with "fresh" saves).


  • LOD fix

  • name of the "Throatstone Processing Plant" fixed

  • cell copy of "Old Starling Mine" renamed to "Kynea Grotto"

  • A lot of leaks in the "Kynea Grotto" fixed

  • The "Kynea Grotto" is visually completely overhauled

  • illogical wooden structure in "Old Arch" has now supporting pillars

  • Exterior of "Dal'Valstaag Ruins" worked over, defense courses are enterable

  • geometry of the "Old Arch" changed so that every enemies can follow the player through the complete level

  • Incorrectly placed light source from the "Destroyed Abbey, Basement" deleted

  • A lot of leaks and Bleeds in the "Frostcliff Mountains" fixed

  • Various leaks in "Thalgard, Crematory", "Frostwater Chasm", "Northcliff Hold", "Storm Mill, Warehouse", Dal'Valstaag Ruins fixed
Comments: 6
08.25.2016 - 04:52
Enderal Patch is now online and available through the launcher!
Feel free to visit the patch overview in our wiki!



  • "A new life" (MQP02): A failsafe for Sirius' travel AI in the combat scene was added to fix http://sureai.net:9898/browse/ERB-34 . We are not sure if this actually fixes the bug, but it should improve the situation.

  • "It begins with the dreams" (MQP03): There is now a second (better hidden) rune key in MQP03TempleInner for the case the first one glitches under the ground.

  • Wishing wells (NQ36): Many corrections and improvements.

  • "The void" (MQ02): Jespar is now hit with stopcombat when you reach Ark. Otherwise, the scene behind the gate would break if Jespar was still fighting some enemies on the road.

  • "The void" (MQ02): Added a quest marker on the casket if the player has not yet retrieved Yero's diary from it..

  • "The void" (MQ02): If you fail the starling locks, a tutorial message about sprinting and speed is displayed. A terrain trap was fixed near the locks.

  • "The void" (MQ02): Reloading the game after talking to Jespar about skillbooks in the Riverville tavern no longer breaks the dialogue. Hopefully this fixes http://sureai.net:9898/projects/ERB/issues/ERB-57 .

  • "Secrets from the Can" (NQ09): Cheating Sillas of his gold now gives fewer experience points (since it gives more gold). The experience points given for the "regular" solution have been slightly raised.

  • Calia/Jespar entrigger boxes (trigger boxes that determine where Calia and Jespar follow the player and where they wait) have been reworded. The messages "Calia/Jespar is following you now" and "Calia/Jespar will wait for you here" should no longer show in German, as they have been reimplemented as actual messages (rather than Debug.Notifications). Note that this does not necessarily work with old savegames (prepare for a mix of German and English here). In the case of the MQ07b Calia entrigger boxes (the path to Alt Dothulgrad), a CTD was fixed (by CompanionIsTalking conditioning) and the user-friendliness was improved (the message boxes can now be switched off, which turns them into usual messages). The MQ02 boxes have seen their script replaced by a newer one; now, "Jespar follows you" should correctly show on the road from Riverville to Ark.

  • The sewers from the (yet unfinished) NQ_G_07 quest are no longer accessible ahead of their time. (The door from the actors' house was blocked.)

  • The rope leading from the Ark catacombs to the Golden Sickle is now usable.

  • "Taming the Waves" (MQ04): Quest marker for Objective 70 now points to Lishari and not to the lift, as long as Lishari is in the correct cell. Should fix http://sureai.net:9898/projects/ERB/issues/ERB-199 .

  • "Taming the Waves" (MQ04): The VisualEffect given to the player during Lishari's ritual is now removed again at the end of the quest, if it has not already been removed before.

  • "Taming the Waves" (MQ04): A scene involving Lishari is now stopped if it keeps running beyond its time (fix for http://sureai.net:9898/browse/ERB-561 ).

  • "The word of the dead" (MQ07a): New quest objective 7 between the starting conversation in the basement and the journey with Jespar (fix for /tracker.php?p=8&t=11090 ).

  • "Deus ex Machina" (MQ07b): Karek is now resurrected if he is dead before he should be.

  • "Fragments of the past" (MQ07): A too-restrictive condition and a say-once flag were removed in topic MQ07_D0_Start. This fixes http://sureai.net:9898/browse/ERB-285 and http://sureai.net:9898/browse/ERB-170 .

  • "Interlude" (MQ08Prologue): All "Say Once" flags removed in MQ08Prologue_D1_Start. Reloading should no longer break this dialogue. Also, the "End" flags on Jorrek (Combat, Death) in scene MQ08Prologue_SC1_Discussion removed.

  • "Part of Something Momentous IV" (MQ10b): Glimmerdust bottles in the player's inventory no longer break the scene in the tavern (fix for http://sureai.net:9898/projects/ERB/issues/ERB-128 ).

  • "A song in the silence" (MQ11c): Added a SayOnce global for MQ11c_D2, to avoid Ketaron greeting the player twice with the same phrase.

  • "A song in the silence" (MQ11c): performance boost in the case that the player leaves the sneaking passage prematurely (The three guards aren't registrated for LOS anymore)

  • "Angel" (MQ11a): The scene in Maya's room should not break down if the player activate the old book/tome while Calia is talking.

  • "Angel" (MQ11a): A strange bug with the door in the library is fixed (a variable was incremented groundless what caused a closed door).

  • "Eventualities" (NQ34): The bug which caused that Elia wasn't responsive is fixed. (deleted her two greetings which never really seemed to work).

  • "Black Light I" (MQ12a): Lexils notes aren't sellable anymore; some additional bugs were fixed.

  • "Forgotten Homeland I" (MQ13a): starting problems with the first scene ( /tracker.php?p=8&t=11099 ) were eliminated through a failsave.

  • "For The Greater Good" (MQ14): The player does not have to wait that much time until the starling map is decrypted. (Fix for /tracker.php?p=8&t=10364 = http://sureai.net:9898/projects/ERB/issues/ERB-92 . Unfortunately it does not work retroactive: who already has the bug, should type in the console: setstage mq14 10)

  • "Two Souls, part VI" (CQC06): Calia's greeting at the bridge should not disappear after reloading (SayOnce flags replaced by gloabale varaible).


  • added some new hiding places (especially at the Suncoast).

  • some Clutter-Items should be salable, and some quest relevant items should be unsaleable now. (no claim to completeness) Added shovels to some merchants inventory.

  • "Part of Something Momentous II" (MQ05): The "Seducers" (_00E_MQ05Ghost) Elementalism offset was lowered from 50 to 2. (Just in case they actual use their ice spikes)

  • EXP/Levelup scripts unified. Now the player always gets +9/+8/+11 health/mana/stamina during Levelup.

  • Cheating in the card game should work. Fix for http://sureai.net:9898/browse/ERB-419 .

  • Misc Item "Weird Gem" from the isle of Kor (_00E_Ark_NQ_IsleOfKOrWeirdGem) is now 350 (instead of 1000) pennies worth and salable.

Thanks to Nescio for the following fixes:

  • "Talent: Well of Life" now heals the correct amount of health.

  • "Thaumaturge: Arcane Resistance" Description corrected (no poison resistance).

  • "Sinistrope: Abyss" should work properly.

  • Added missing Keywords to spells (respectively to their MagicEffects). The missing of the keywords caused that some perks had no effect with/on the spells. Following spells fixed: all rune spells, all summoning spells, all light magic spells, all mentalism spells, " Ice Spike", "Winter Skin", "flame Cloak", "Lightning Cowl"

  • Added Charge Time for the followinf spells: (Fixes display of mana cost as "per second"): "Protection from Magic", "Circle of Protection", "Blessing of Life", " Water Breathing", "Turn Undead", "summon weapon"

  • Adjusted mana costs of "Winter Skin", "flame Cloak", "Lightning Cowl" (before: "automatically calculate"). The damage of these spells should display correcly in the spell menu. Dualcasting increases the duration.

  • Adjusted the description of "Wall of Frost", "Wall of Flames" and "Wall of Storm" in the magic menu.

  • The deceleration effect of frost spells is working properly.

  • Adjusted description of "Summon Oorbaya".

  • The learning of "Blessing of Life" does not make previous stages useless.

  • FrostSlow script revised. The deceleration is now no longer ending prematurely, if one is repeatedly hit by frost spells. The force back to the standard SpeedMult value after the expiration of the effectnach should work better.


  • The (invisible) chests of merchants in Ark (strangerquarter and Marketquarter) were placed deeper into the earth. Hopefully they now cannot be activated anymore by the player.

  • The stuck while placing objects should occur less frequently.

  • "Talent: Ghostwalk": Invisible LOS-Check-Actors do not spam into the save and do not pull enemies anymore. Futhermore the player will not be teleported behind enemies during the onEffectFinish.

  • Riverville: Tarhutie and Sura are now essential (this means that wolves can't kill anymore).

  • Name changes of some "pile of dirt".

  • Renamed the "Death Breath" spell books.

  • 2 scripted firep are unscripted now (old scripts caused an empty Messagebox).

  • Deleted _48E_Frostelementar (Frost Elemental) and plant in the unreachable Cell "Vyn, (0, 0)".

  • Added Message _00E_Game_UnlockNeedsSkill. Appears as a replacement for the previous message box while lockpicking a too heavy lock. Next patch it will be fixed completly. Added some messages for "meditation", "mark", "return", "teleporation" and NQ11.

  • Replaced Skyrim book "A Cake and a Diamond" in "Ark, Fat Leoran" by an Enderal book (_00E_BookLandscapesEnderal03).

  • ArkMarket: one more signpost is working.

  • Various ineffective and outdated scripts removed. Thank you to Arthmoor for finding them.

  • Various Typos fixed.

  • NPCs should not stay in front of doors while they actually should pass them.


  • Questname changes:

  • Bad Vibes -> Bad Vibrations

  • Contingencies -> Eventualities

  • A New Land -> A New Beginning

  • Wave Taming -> Taming the Waves

  • Part of Something Meaningful -> Part of Something Momentous

  • Shards of the Past -> Fragments of the Past

  • Into the Depths -> Into the Deep

  • Salvation of Us All -> Black Light
Comments: 3
08.16.2016 - 23:13
Enderal '''Patch'' now online and dowloadable!
Patch includes a map fix.
Patch is a launcher fix.

Feel free to visit the patch overview in our wiki

Important information:

  • The bards are currently only in German but they will be localized and patched as fast as possible.

  • The German messages (in the upper left corner) can't be localized yet via string (as they are debug.notifications) - we are working on it and patch it as fast as possible.
    It could take a while to fix these messages but feel free to report them at the bugtracker. This helps us in finding all notifications we have to patch.

  • If you experience blackscreens or sound stuttering with the film sequences/intros disable OneTweak (Launcher option) and disable the checkbox of window mode.

  • If the "Level up!" message stays on your screen forever: this is a known Skyrim bug with a 4k resolution.The only "fix" atm is to open up Translate_English.txt in: C:\program files(x86)\Steam\steamapps\Skyrim\data\Interface or ...\SteamLibrary\steamapps\Skyrim\data\Interface .

    At the entry "$LEVEL UP" replace the "LEVEL UP!" with a space (do not simply delete it, but instead replace it; and leave that big space between the $LEVEL UP and the LEVEL UP! in place)

    Save the file. The notification won't appear anymore.

    If a normal space does not work, try to use a non-breaking space. To make one press and hold the Alt key and then type in 255 (important: You have to press the numbers on the numpad, NOT with the numbers above the letters).
    Finally let go of the alt key and a non-breaking space should have been created.

    Warning: There also won't be anymore LEVEL UP! notifications if you actually level up.



  • Several spelling errors and missing translations fixed.

  • Also fixed several dialogue lines, which were either untranslated or had some missing words.

  • The illustration at the last page of "The Disciplines of Magic - Entropy" is now displayed properly.

  • King Lewd and the Maidservant Devotia now properly displays its text.

  • Some lip sync fixes.

  • Added missing voice files.


  • launcher detects corrupted installation files.

  • 32 bit support added.

  • The Enderal launcher directory search is now deactivated when within a Skyrim like directory.

  • Backup manager bugfix.

  • Steam launch on launcher start re-implemented
Comments: 25
08.13.2016 - 22:42

now, the Englisch version of Enderal is released, the cleansing is near also for English speaking people - Time to take a look at our launch trailer! Download links at enderal.com.

Comments: 8
07.02.2016 - 11:56
The last chapter of the "Butcher of Ark" is now available here:

For all of you who have not yet read the rest of the book and would like to do so: Here you can read and download book 1-10.


Comments: 3