This modification adds an alternative system for increasing attributes: the skills no longer have any influence, instead the level-up menu opens several times, dependent on your current level. You can increase the 3 attributes by one point each and repeat doing so up to 4 times. Up to 12 attribute-points per level seems to be a lot, but remember that you have to distribute them on at least 3 different attributes, so it's still balanced.

There are two variants:

Linear

The formula is (3 - Level / 10) additional "Levelups", so in total:

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`Level 2-10: 4 x 3 increments`

Level 11-20: 3 x 3 increments

Level 21-30: 2 x 3 increments

Level 31+ : 1 x 3 increments

So, in the beginning you get many points but it will be much less in the end. The progress kinda mirrors "normal" playing of Oblivion without too much skill-grinding.

Steps:

The formula is ((2 - Level / 15) + (Level <5)) additional "Levelups", so in total:

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`Level 2- 5: 4 x 3 increments ****`

Level 6-15: 3 x 3 increments **********

Level 16-30: 2 x 3 increments ***************

Level 31+ : 1 x 3 increments ********************

The steps are getting longer. In total you get 30 attribute-points less, and need to take a bit more care about how to distribute the attribute points.

Download

http://mods.jo-ge.net/ob/nehrim/attribute.zip