The Elder Scrolls IV: Oblivion Simple Tweak Inquiry
Verfasst: 13.01.2016 19:25
Hello Everyone,
Go to TL;DR if you don't care to read this, but I'm going to include where I'm coming from anyway otherwise people might put effort into writing solutions I'm not looking for.
Ever since I discovered and completed Nehrim I've been getting back into standard Oblivion, but felt there were many aspects of Nehrim's balance and other tweaks were better than everything in the vanilla game. So I've been working really hard on a simple stats update with an .ESP file, but I'm making it a very strict rule it's going to be a numerical value tweak only. I don't want to add or remove any content from the game because I want it to be as stable as it can be. I think I've now reached a point where I'm pretty much happy with everything I tweaked but I'm left searching for one more thing: difficulty.
I've tried playing with the difficulty slider in game but I'm just not happy with how that works because I'm just hacking away at enemies far too many times for it to be sensible. So I've thought of a solution and that would be the general overall value for how quickly enemies notice you when you're not sneaking (I don't want to break the sneaking mechanics). This way when you enter a dungeon and start hacking away at the first enemy others will notice this sooner and join into the fight as well. So the major thing here would be that you can no longer easily segment dungeons into fighting one enemy at a time. Fighting multiple enemies simultaneously is infinitely more difficult as you can't simply walk back or strafe to dodge each attack.
Theoretically this should increase the overall difficulty of the game significantly without needing to have the modding capability to directly change actual combat mechanics and enemy fighting intelligence. Not to mention the balancing and tweaking aftermath when addressing such an issue would be endless, and I've already tweaked so many values it's starting to become dizzying.
I fully realize this change would entail most outdoor NPCs (in villages, around inns, stables, travelers, outdoor guards, quest-related NPCs etc. etc.) would be in far more danger from this change but that doesn't matter much because I buffed every single friendly outdoor NPC already since Master-level enemies do so much damage.
TL;DR: Is there a value in Gameplay --> Settings that directly alters how quickly enemies notice you without having any impact on sneaking mechanics in order to up the difficulty of the game.
Go to TL;DR if you don't care to read this, but I'm going to include where I'm coming from anyway otherwise people might put effort into writing solutions I'm not looking for.
Ever since I discovered and completed Nehrim I've been getting back into standard Oblivion, but felt there were many aspects of Nehrim's balance and other tweaks were better than everything in the vanilla game. So I've been working really hard on a simple stats update with an .ESP file, but I'm making it a very strict rule it's going to be a numerical value tweak only. I don't want to add or remove any content from the game because I want it to be as stable as it can be. I think I've now reached a point where I'm pretty much happy with everything I tweaked but I'm left searching for one more thing: difficulty.
I've tried playing with the difficulty slider in game but I'm just not happy with how that works because I'm just hacking away at enemies far too many times for it to be sensible. So I've thought of a solution and that would be the general overall value for how quickly enemies notice you when you're not sneaking (I don't want to break the sneaking mechanics). This way when you enter a dungeon and start hacking away at the first enemy others will notice this sooner and join into the fight as well. So the major thing here would be that you can no longer easily segment dungeons into fighting one enemy at a time. Fighting multiple enemies simultaneously is infinitely more difficult as you can't simply walk back or strafe to dodge each attack.
Theoretically this should increase the overall difficulty of the game significantly without needing to have the modding capability to directly change actual combat mechanics and enemy fighting intelligence. Not to mention the balancing and tweaking aftermath when addressing such an issue would be endless, and I've already tweaked so many values it's starting to become dizzying.
I fully realize this change would entail most outdoor NPCs (in villages, around inns, stables, travelers, outdoor guards, quest-related NPCs etc. etc.) would be in far more danger from this change but that doesn't matter much because I buffed every single friendly outdoor NPC already since Master-level enemies do so much damage.
TL;DR: Is there a value in Gameplay --> Settings that directly alters how quickly enemies notice you without having any impact on sneaking mechanics in order to up the difficulty of the game.